KH1 icon.png
FM1 icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
KHREC icon.png
BBS icon.png
BBSFM icon.png
KH3 icon.png

Lucky Strike: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(62 intermediate revisions by 34 users not shown)
Line 1: Line 1:
{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO}}
{{game|KH1|FM1|KH2|FM2|358|RCO|BBS|FMB|KH3}}
{{expand|create=Mechanics section; mechanics of BbS version; Re:coded info}}
{{cleanup|Mechanics of BbS version; Roxas abilities}}
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky''' in ''[[Kingdom Hearts II]]'', is an ability which appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''Kingdom Hearts II'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. In all games, it increases the drop rate of items, and, with the exception of ''Kingdom Hearts 358/2 Days'', the effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts'', "Lucky Strike" requires 3 AP to equip, while in ''Kingdom Hearts II'', "Lucky Lucky" requires 5 AP.
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, translated as '''Lucky Lucky''' in ''[[Kingdom Hearts II]]'', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.


In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%.
==Mechanics==
<!--This information is based on the boost being 30%, and the stacking being 1.3^n. If this is wrong, please correct-->
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. The drop rate is increased by a factor of 1 + 0.5''n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.


In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 850%.
In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is 1 + 0.5''n'' and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 7.5, and the two Lucky Lucky in [[Critical Mode]] can raise it to 8.5.
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->


In ''Kingdom Hearts Re:coded'', Lucky Strike is a Stat Chip which increases Luck by one when installed in the [[Stat Matrix]].
In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
 
[[File:Lucky Strike KHREC.png|left]]
In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] that increases Luck by one when installed in the [[Stat Matrix]].
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.
 
In ''[[Kingdom Hearts III]]'', Lucky Strike is a {{c|support ability|kh3}} that costs 5 {{AP}} to equip. It increases the drop rate of prize boxes by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Strike abilities equipped by the active party.


==Learning Lucky Strike==
==Learning Lucky Strike==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 69 with the [[Dream Sword]].
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 69 with the [[Dream Sword]].
*[[Donald Duck|Donald]] learns Lucky Strike at level 55.
*[[Donald]] learns Lucky Strike at level 55.
*[[Goofy]] learns Lucky Strike at level 27.
*[[Goofy]] learns Lucky Strike at level 27.
*[[Aladdin]] has Lucky Strike as a default ability.
*[[Aladdin]] has Lucky Strike as a default ability.
Line 22: Line 28:
===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
*Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
*Donald Duck learns Lucky Strike at level 44.
*Donald learns Lucky Strike at level 44.
*Goofy learns Lucky Strike at level 24.
*Goofy learns Lucky Strike at level 24.
*Aladdin has Lucky Strike as a default ability.
*Aladdin has Lucky Strike as a default ability.
Line 30: Line 36:
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Lucky Lucky at level 41 with the Dream Sword, 53 with the Dream Shield, and 99 with the Dream Rod.
*Sora learns Lucky Lucky at level 41 with the Dream Sword, 53 with the Dream Shield, and 99 with the Dream Rod.
*Donald Duck learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Donald learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[Pride Land#The King's Den|The King's Den]].
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[the King's Den]].
*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
*The [[Sweet Memories]] has Lucky Lucky as its Equipment Ability.
*The [[Sweet Memories]] has Lucky Lucky as its equipment ability.
*The [[Meteor Staff]] has Lucky Lucky as its Equipment Ability.
*The [[Meteor Staff]] has Lucky Lucky as its equipment ability.
*The [[Genji Shield]] has Lucky Lucky as its Equipment Ability.
*The [[Genji Shield]] has Lucky Lucky as its equipment ability.
*The [[Lucky Ring]] has Lucky Lucky as its Equipment Ability.
*The [[Lucky Ring]] has Lucky Lucky as its equipment ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns two copies of Lucky Lucky at the beginning of the Third Day in [[Critical Mode]].
*[[Roxas]] learns two copies of Lucky Lucky at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Lucky Lucky by raising Limit Form to level 6.
*Sora learns Lucky Lucky by raising Limit Form to level 6.
*Limit Form has Lucky Lucky as a default ability.
*[[Limit Form]] has Lucky Lucky as a default ability.
*Donald Duck learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[Pride Land#The King's Den|The King's Den]].
*Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*The [[Lucky Ring]] has Lucky Lucky as its Equipment Ability.
*The Lucky Ring has Lucky Lucky as its equipment ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
Line 53: Line 59:
*[[Lucky Star]]
*[[Lucky Star]]
*[[Three Stars]]
*[[Three Stars]]
===''Kingdom Hearts Re:coded''===
*Data-Sora can obtain a Lucky Strike chip from a [[Rare Prize Blox]] on [[Layer 02]].
*Data-Sora can obtain a Lucky Strike chip from a Rare Prize Blox at the [[Main Street]].
*Data-Sora can obtain a Lucky Strike chip from a Rare Prize Blox at the [[Castle Gates]]
*Data-Sora can redeem a Lucky Strike chip from [[Traverse Town: Sector D]] for 200 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Wonderland: Sector C]] for 640 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Hollow Bastion Part I: Sector B]] for 51000 SP.
*Data-Sora can redeem a Lucky Strike chip from [[Hollow Bastion Part II: Sector B]] for 2400 SP.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].
*Lucky Strike can be attached to a {{meldtypeA|B}}, {{meldtypeA|D}}, {{meldtypeA|F}}, {{meldtypeA|H}}, {{meldtypeA|K}}, {{meldtypeA|N}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].
 
===''Kingdom Hearts III''===
*[[Second Form]] has Lucky Strike as a form ability.
*[[Goofy]] learns Lucky Strike after defeating the [[Rock Troll]] at the [[Agora]].
*[[Buzz Lightyear]] has Lucky Strike as a default ability.
*[[Eugene Fitzherbert]] has Lucky Strike as a default ability.
*[[Jack Sparrow]] has Lucky Strike as a default ability.
*The [[Favorite Deputy]] has Lucky Strike as its equipment ability.
*The [[Elemental Encoder]] has Lucky Strike as its equipment ability.
*The [[Lucky Ring]] has Lucky Strike as its equipment ability.
*One of the [[Master Medal]]s has Lucky Strike as its equipment ability.
 
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Re:coded items]]
[[Category:Kingdom Hearts III abilities]]
[[de:Glückspilz]]
[[de:Glückspilz]]
[[de:Glücks-Boost]]
[[de:Glücks-Boost]]
[[fr:Chance]]

Latest revision as of 17:03, 23 April 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: Mechanics of BbS version; Roxas abilities

Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), translated as Lucky Lucky in Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics[edit]

In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip, 2 AP in Kingdom Hearts Final Mix. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.

In Kingdom Hearts II, Lucky Lucky is a support ability that costs 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In Kingdom Hearts II Final Mix, the factor is 1 + 0.5n and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in Limit Form can further raise the drop rate factor to 7.5, and the two Lucky Lucky in Critical Mode can raise it to 8.5.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

Lucky Strike KHREC.png

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip that increases Luck by one when installed in the Stat Matrix.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

In Kingdom Hearts III, Lucky Strike is a support ability that costs 5 AP to equip. It increases the drop rate of prize boxes by a factor of 1 + 0.3n, where n represents the number of Lucky Strike abilities equipped by the active party.

Learning Lucky Strike[edit]

Kingdom Hearts[edit]

Kingdom Hearts Final Mix[edit]

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its equipment ability.

Kingdom Hearts 358/2 Days[edit]

Rings with Lucky Strike[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts III[edit]