Magnet Grab: Difference between revisions
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{{game|RCO}} | {{game|RCO}} | ||
{{ | {{InfoAbility | ||
|kana=スナイプマグネ | |||
|romaji=Sunaipu Magune | |||
{{ | |jpname=Snipe Magnet | ||
|recname=Magnet Grab | |||
|recimage=Magnet Grab KHREC.gif | |||
|recdesc=Launch a ball of magnetism toward foes. The enemy it hits will be pulled toward you. | |||
|recmem=18% | |||
|rectype={{AT|mag}} Magic | |||
|recair=◯ | |||
|rechit1=1 | |||
|recpow1a=0.44 | |||
|recpow1b=1.09 | |||
|recpow1c=1.75 | |||
|recstat=Magnet (100%) | |||
|recclock1=+70 | |||
|recreload=10 | |||
|reccp=400 | |||
|recsell=600 | |||
|recdonald=Donald Firaga | |||
|reccompiled=Random License LV2 | |||
}} | |||
'''Magnet Grab''' is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to launch a ball of magnetism toward foes, pulling them to the user. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:coded'', Magnet Grab is an | [[File:Magnet KHREC.png|left]] | ||
In ''Kingdom Hearts Re:coded'', Magnet Grab is an {{c|magic command|KHREC}} that has a memory consumption of 18% and a reload time of 10 seconds. | |||
==Learning Magnet Grab== | ==Learning Magnet Grab== | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*[[ | ====Command Conversion==== | ||
Magnet Grab is a Magic Command that can be converted through four different recipes. | |||
*[[Magnera]] + [[Magnega]] | |||
*Magnega + [[Blizzaga]] | |||
*[[Stop]] + Magnega | |||
*[[Wind Tracer]] + Magnega | |||
== | ==Synthesized commands== | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
Magnet Grab | Magnet Grab can be used to convert the following commands: | ||
* | *{{c|Eruption|ability}} | ||
*[[Icicle Mine]] | |||
*[[ | |||
{{Magic}} | {{Magic}} | ||
[[Category:Kingdom Hearts Re:coded Magic commands]] | [[Category:Kingdom Hearts Re:coded Magic commands]] |
Latest revision as of 17:24, 4 April 2024
Magnet Grab (スナイプマグネ Sunaipu Magune , lit. "Snipe Magnet") | ||||||||||
Launch a ball of magnetism toward foes. The enemy it hits will be pulled toward you. | ||||||||||
Attack | No. of Hits | Power | Critical % | Clock Gauge | Blocks Hit | |||||
---|---|---|---|---|---|---|---|---|---|---|
LV 0 | LV 50 | LV 100 | ||||||||
Magnet Grab | 1 | 0.44 | 1.09 | 1.75 | X | +70 | — | |||
Type | Element | Status | Reload Speed |
Aerial Use | Keyblade Reach | |||||
Magic | — | Magnet (100%) | 10 seconds | ◯ | X | |||||
Max CP | Memory Consumption | Buy | Shop LV | Sell | ||||||
400 | 18% | — | — | 600 | ||||||
Donald Command | Compiled Command | |||||||||
Donald Firaga | Random License LV2 |
Magnet Grab is a technique that appears in Kingdom Hearts Re:coded. It allows the user to launch a ball of magnetism toward foes, pulling them to the user.
Mechanics[edit]
In Kingdom Hearts Re:coded, Magnet Grab is an magic command that has a memory consumption of 18% and a reload time of 10 seconds.
Learning Magnet Grab[edit]
Kingdom Hearts Re:coded[edit]
Command Conversion[edit]
Magnet Grab is a Magic Command that can be converted through four different recipes.
- Magnera + Magnega
- Magnega + Blizzaga
- Stop + Magnega
- Wind Tracer + Magnega
Synthesized commands[edit]
Kingdom Hearts Re:coded[edit]
Magnet Grab can be used to convert the following commands: