Aero: Difference between revisions

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*''[[Kingdom Hearts]]''
*''[[Kingdom Hearts]]''
**'''Aero:''' Granted after defeating the [[Opposite Armor]]
**'''Aero:''' Granted after defeating the [[Opposite Armor]]
**'''Aeroa:''' Granted after opening a chest in [[Neverland]], Captain hooks hold
**'''Aerora:''' Granted after opening a chest in [[Neverland]], Captain hooks hold
**'''Aeroga:''' Granted after finding all 101 dalmatian puppies


*''[[Kingdom Hearts: Chain of Memories]]''
*''[[Kingdom Hearts: Chain of Memories]]''

Revision as of 04:16, 24 December 2007

Aero, Aerora, and Aeroga magic are attacks used by Sora, Donald, and other characters and enemies that utilize the element of Air. There is a fourth level, Aerogun; however, it is never obtained in terms of magic.

By casting Aero, a barrier of wind temporarily surrounds Sora, making him more immune to most attacks. Aerora adds the effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks. However, it is important to note that Ursula and the Ice Titan actually become stronger if Sora uses any form of Aero.

In Kingdom Hearts: Chain of Memories, Aero magic blows enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II.

Like Gravity, Aero was replaced by a different spell in Kingdom Hearts II. Replacing it was Reflect.

Aero magic is classified as Defensive Magic.

Acquisation

  • Kingdom Hearts
    • Aero: Granted after defeating the Opposite Armor
    • Aerora: Granted after opening a chest in Neverland, Captain hooks hold
    • Aeroga: Granted after finding all 101 dalmatian puppies

Enemies that use Aero Magic

Other Uses

See Also