Talk:Abilities (KHII): Difference between revisions

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{{archive box|
must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--[[user:NeloAngelo|N/A]]
* [[Talk:Abilities (Kingdom Hearts II)/Archive 1|Archive 1]] - January 30, 2010
 
}}
Aerial Recovery is an action ability, not a support. [[Special:Contributions/66.17.80.42|66.17.80.42]] 21:46, 11 December 2008 (UTC)
 
 
this might be useful
http://www.gamefaqs.com/console/ps2/file/935702/48143
Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc.
Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff.
In short read every ability summarize it where you can and use good judgement
 
== Mistake? ==
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.
 
== Help ==
 
I'm going to try to revamp this sometime this week:
*Organize by ability type
*List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".
 
This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.
 
Notes for the lead:
*Abilities were affected by storyline in KH1 (Cheer, etc.)
*Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
*Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:18, November 16, 2009 (UTC)
:Okay, I got Sora's Actions done ([[User:KrytenKoro/Abilities_(Kingdom_Hearts_II)|here]]). We need to replace the ability descriptions with the official ones, though.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 18:20, November 16, 2009 (UTC)
:Okay, I have all of Sora and his Forms done, with official descriptions where I had them.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 08:33, November 21, 2009 (UTC)
 
*Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.
 
==Equipment==
Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:58, December 3, 2009 (UTC)
 
:Added note: What ''exactly'' is the name of the abilities that equipment give you?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:59, December 3, 2009 (UTC)
 
== Final Mix Abilities ==
 
{{LAhood|time=02:35, December 15, 2009 (UTC)|text=I'm pretty sure there are some Final mix abilities missing from these lists. I'm not entirely sure, though, it's just that I've seen some unfamiliar abilites in Final Mix videos that I don't see here...}}
{{KrytenKoro|I've checked multiple Japanese sites, and the only Final Mix Action Abilities I've seen listed are Flash Step, Round Break, Aerial Dive, Magnet Splash, and the Limit Form stuff. If you've seen anything else, please list it here and I'll add it to the article.}}
 
== Growth Abilities ==
== Growth Abilities ==


Line 53: Line 14:
*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)
*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)


== Support abilities ==
{{Xhurtemob|time=19:51, February 1, 2010 (UTC)|text=Do you have to press X or O to jump in Final Mix??}}
In case anyone at all is interested:


Level-up abilities are sorted as such:
{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}
*Generic: Aerial Recovery, Scan, Magic Lock-On, Leaf Bracer
*Sword: Combo Boost, Reaction Boost, Drive Boost, Combination Boost, Air Combo Boost, Lucky Lucky, Finishing Plus
*Shield: Item Boost, Damage Drive, Once More, Defender, Jackpot, MP Rage, Second Chance
*Rod: Experience Boost, Fire Boost, Draw, Blizzard Boost, Negative Combo, Thunder Boost, Berserk Charge


Each ability is learned in a cycle of sword-shield-rod-sword-shield. So, if you picked the rod, you would learn rod abilities as early as possibly, then sword abilities, then shield abilities as late as possible.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:25, January 14, 2010 (UTC)
== Original game descriptions ==


== Moved ==
Should we record them for posterity?{{User:KrytenKoro/Sig}} 21:53, 16 December 2014 (UTC)
:Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. {{KeybladeSpyMaster/Sig}} 23:53, 16 December 2014 (UTC)
It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text?  --{{User:Neumannz/SigTemplate}} 00:15, 17 December 2014 (UTC)
:For ''Kingdom Hearts HD 1.5 ReMIX'', we simply added "'''''HD 1.5 ReMIX'''''" to journal entries that changed for ''Kingdom Hearts 358/2 Days''. I think we should do the same with these abilities. {{KeybladeSpyMaster/Sig}} 00:18, 17 December 2014 (UTC)
I have no idea what you mean by that.  --{{User:Neumannz/SigTemplate}} 05:48, 17 December 2014 (UTC)
:When they changed the journal entries for ''Kingdom Hearts 358/2 Days'' in ''HD 1.5 ReMIX'', we preserved the original entry from the original release by keeping it, adding "'''''HD 1.5 ReMIX'''''", and then adding the new entry (See [[Roxas]], for example). I think we should do the same: list the original entry, and then below that, put "'''''HD 2.5 ReMIX'''''" and then put the new entry. {{KeybladeSpyMaster/Sig}} 06:00, 17 December 2014 (UTC)
That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion.  --{{User:Neumannz/SigTemplate}} 07:08, 17 December 2014 (UTC)
::Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?{{User:KrytenKoro/Sig}} 16:17, 17 December 2014 (UTC)


Because of the now strong overlap between this and [[Sora/Abilities]], I've removed the KHII section from that page. All of that information is available already in this article, but do we need to have the tabular format as well? If so, we could have it be a hide-box or something, to keep it from being too redundant. Please comment below.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 20:55, January 22, 2010 (UTC)
::::That's easy enough to do. So, for example:
::::::<div style="background-color:#e6e6fa; padding:5px">Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. <span class="explain" title="Original Description: 'Increases damage done by fire-based attacks.'">[[File:Symbol - Crown.png|x15px|text-bottom|link=]]</span></div>
::::Or something like that?  --{{User:Neumannz/SigTemplate}} 17:16, 17 December 2014 (UTC)


{|width="100%" class="wikitable" style="text-align:center"
Why can't we just do this:
|-bgcolor="#87ceeb"
{|class="wikitable" width="100%"
|width="4%" style="text-align:center"|'''Level'''
|width="32%" style="text-align:center"|'''Sword'''
|width="32%" style="text-align:center"|'''Shield'''
|width="32%" style="text-align:center"|'''Rod'''
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|4
|width="38%" |{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|[[Scan]]{{KHII}}
|width="6%"|3
|[[Scan]]{{KHII}}
|width="36%"|'''KHII:''' Increases damage done with fire-based attacks.<br>'''HD2.5:''' Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
|[[Scan]]{{KHII}}
|width="20%"|Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, [[Bond of Flame]], [[Rising Dragon]]{{FMII}}
|-bgcolor="#e6e6fa"
|}
|7
{{User:TheSilentHero/Sig}} 17:56, 17 December 2014 (UTC)
|[[Combo Boost]]
::To my understanding, the abilities do the same thing, the description has just been clarified.{{User:KrytenKoro/Sig}} 20:41, 17 December 2014 (UTC)
|[[Item Boost]]
 
|[[Experience Boost]]
==Equipment Abilities==
|-bgcolor="#e6e6fa"
We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. {{User:TheFifteenthMember/Sig1}} 18:23, 24 February 2015 (UTC)
|9
 
|[[Experience Boost]]
== Anti Glide ==
|[[Combo Boost]]
 
|[[Item Boost]]
I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?{{User:KrytenKoro/Sig}} 18:44, 22 July 2015 (UTC)
|-bgcolor="#e6e6fa"
:[http://kh13.com/forum/gallery/sizes/17482-kh2-ultimania-059/large/ Kind of]. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not ''really'' a Growth Ability. --{{User:Neumannz/SigTemplate}} 20:38, 22 July 2015 (UTC)
|12
::Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here.{{User:KrytenKoro/Sig}} 20:40, 22 July 2015 (UTC)
|[[Magic Lock-On]]
:::In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here.  --{{User:Neumannz/SigTemplate}} 21:56, 22 July 2015 (UTC)
|[[Magic Lock-On]]
 
|[[Magic Lock-On]]
== Table ==
|-bgcolor="#e6e6fa"
 
|15
{{tab|o-center}}{{tab|Kingdom Hearts II}}
|[[Reaction Boost]]
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|[[Damage Drive]]
|-style="{{style|kh2|a}}; font-size:12px"
|[[Fire Boost]]
!rowspan="2" style="width:10%"|Level
|-bgcolor="#e6e6fa"
!colspan="3"|Ability
|17
|-style="{{style|kh2|b}}; font-size:12px"
|[[Item Boost]]
!style="width:30%"|Sword
|[[Experience Boost]]
!style="width:30%"|Rod
|[[Combo Boost]]
!style="width:30%"|Shield
|-bgcolor="#e6e6fa"
|-
|20
|4||colspan="3"|[[Scan]]
|[[Leaf Bracer]]
|-
|[[Leaf Bracer]]
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|[[Leaf Bracer]]
|-
|-bgcolor="#e6e6fa"
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|23
|-
|[[Fire Boost]]
|12||colspan="3"|[[Magic Lock-On]]
|[[Reaction Boost]]
|-
|[[Damage Drive]]
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-bgcolor="#e6e6fa"
|-
|25
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|[[Drive Boost]]
|-
|[[Once More]]
|20||colspan="3"|[[Leaf Bracer]]
|[[Draw]]
|-
|-bgcolor="#e6e6fa"
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|28
|-
|[[Draw]]
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|[[Drive Boost]]
|-
|[[Once More]]
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-bgcolor="#e6e6fa"
|-
|31
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|[[Combination Boost]]
|-
|[[Defender]]
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|[[Blizzard Boost]]
|-
|-bgcolor="#e6e6fa"
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|33
|-
|[[Damage Drive]]
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|[[Fire Boost]]
|-
|[[Reaction Boost]]
|41||[[Lucky Lucky]]||[[Thunder Boost]]||[[MP Rage]]
|-bgcolor="#e6e6fa"
|-
|36
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|[[Air Combo Boost]]
|-
|[[Jackpot]]
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|[[Negative Combo]]
|-
|-bgcolor="#e6e6fa"
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|39
|-
|[[Blizzard Boost]]
|53||[[Thunder Boost]]||[[MP Rage]]||[[Lucky Lucky]]
|[[Combination Boost]]
|-
|[[Defender]]
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-bgcolor="#e6e6fa"
|-
|41
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|[[Lucky Lucky]]{{KHII}}<br>[[Drive Converter]]{{FMII}}
|-
|[[MP Rage]]{{KHII}}<br>[[Damage Control]]{{FMII}}
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|[[Thunder Boost]]
|-
|-bgcolor="#e6e6fa"
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|44
|-
|[[Negative Combo]]
|99||[[MP Rage]]||[[Lucky Lucky]]||[[Thunder Boost]]
|[[Air Combo Boost]]
|}
|[[Jackpot]]
{{tab|c}}{{tab|Kingdom Hearts II Final Mix}}
|-bgcolor="#e6e6fa"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|47
|-style="{{style|kh2|a}}; font-size:12px"
|[[Once More]]
!rowspan="2" style="width:10%"|Level
|[[Draw]]
!colspan="3"|Ability
|[[Drive Boost]]
|-style="{{style|kh2|b}}; font-size:12px"
|-bgcolor="#e6e6fa"
!style="width:30%"|Sword
|49
!style="width:30%"|Rod
|[[Finishing Plus]]
!style="width:30%"|Shield
|[[Second Chance]]
|-
|[[Berserk Charge]]
|4||colspan="3" style="{{style||a}}"|
|-bgcolor="#e6e6fa"
|-
|53
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|[[Thunder Boost]]
|-
|[[Lucky Lucky]]{{KHII}}<br>[[Drive Converter]]{{FMII}}
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|[[MP Rage]]{{KHII}}<br>[[Damage Control]]{{FMII}}
|-
|-bgcolor="#e6e6fa"
|12||colspan="3"|[[Magic Lock-On]]
|59
|-
|[[Defender]]
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|[[Blizzard Boost]]
|-
|[[Combination Boost]]
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-bgcolor="#e6e6fa"
|-
|65
|20||colspan="3"|[[Leaf Bracer]]
|[[Berserk Charge]]
|-
|[[Finishing Plus]]
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|[[Second Chance]]
|-
|-bgcolor="#e6e6fa"
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|73
|-
|[[Jackpot]]
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|[[Negative Combo]]
|-
|[[Air Combo Boost]]
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-bgcolor="#e6e6fa"
|-
|85
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|[[Second Chance]]
|-
|[[Berserk Charge]]
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|[[Finishing Plus]]
|-
|-bgcolor="#e6e6fa"
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|99
|-
|[[MP Rage]]{{KHII}}<br>[[Damage Control]]{{FMII}}
|41||[[Drive Converter]]||[[Thunder Boost]]||[[Damage Control]]
|[[Thunder Boost]]
|-
|[[Lucky Lucky]]{{KHII}}<br>[[Drive Converter]]{{FMII}}
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[Damage Control]]||[[Drive Converter]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[Damage Control]]||[[Drive Converter]]||[[Thunder Boost]]
|}
|}
{{tab|c}}{{tab|c}}

Latest revision as of 17:21, 19 September 2023

Growth Abilities[edit]

Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?Glorious CHAOS! 03:38, December 15, 2009 (UTC)

Questions[edit]

I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.

Should it be "Earthshaker" or "Earth Shaker"?Glorious CHAOS! 06:14, January 13, 2010 (UTC)

  • also, I am uncertain about "Second Chance" and "Once More".Glorious CHAOS! 07:09, January 14, 2010 (UTC)


BBSIenzo.png
Xhurt - ......
TALK - ...
Do you have to press X or O to jump in Final Mix??


DaysRoxas.png
CaelumLucisCaliga Talk! - What are you talking about? I am me! Nobody else!

Sora, you're lucky. Looks like my summer vacation is ... over. — 02:15, August 1, 2010 (UTC)

OathOblivTalkPic_zps6eebf78e.png In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks. OathOblivTalkPic_zps6eebf78e.png

Original game descriptions[edit]

Should we record them for posterity?"We're werewolves, not swearwolves." (KrytenKoro) 21:53, 16 December 2014 (UTC)

Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:53, 16 December 2014 (UTC)

It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text? --Neumannz, The Dark Falcon 00:15, 17 December 2014 (UTC)

For Kingdom Hearts HD 1.5 ReMIX, we simply added "HD 1.5 ReMIX" to journal entries that changed for Kingdom Hearts 358/2 Days. I think we should do the same with these abilities. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 00:18, 17 December 2014 (UTC)

I have no idea what you mean by that. --Neumannz, The Dark Falcon 05:48, 17 December 2014 (UTC)

When they changed the journal entries for Kingdom Hearts 358/2 Days in HD 1.5 ReMIX, we preserved the original entry from the original release by keeping it, adding "HD 1.5 ReMIX", and then adding the new entry (See Roxas, for example). I think we should do the same: list the original entry, and then below that, put "HD 2.5 ReMIX" and then put the new entry. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 06:00, 17 December 2014 (UTC)

That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion. --Neumannz, The Dark Falcon 07:08, 17 December 2014 (UTC)

Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?"We're werewolves, not swearwolves." (KrytenKoro) 16:17, 17 December 2014 (UTC)
That's easy enough to do. So, for example:
Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png
Or something like that? --Neumannz, The Dark Falcon 17:16, 17 December 2014 (UTC)

Why can't we just do this:

Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 KHII: Increases damage done with fire-based attacks.
HD2.5: Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, Bond of Flame, Rising Dragon[KH II FM]

TheSilentHero 17:56, 17 December 2014 (UTC)

To my understanding, the abilities do the same thing, the description has just been clarified."We're werewolves, not swearwolves." (KrytenKoro) 20:41, 17 December 2014 (UTC)

Equipment Abilities[edit]

We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. TheFifteenthMember 18:23, 24 February 2015 (UTC)

Anti Glide[edit]

I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?"We're werewolves, not swearwolves." (KrytenKoro) 18:44, 22 July 2015 (UTC)

Kind of. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not really a Growth Ability. --Neumannz, The Dark Falcon 20:38, 22 July 2015 (UTC)
Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here."We're werewolves, not swearwolves." (KrytenKoro) 20:40, 22 July 2015 (UTC)
In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here. --Neumannz, The Dark Falcon 21:56, 22 July 2015 (UTC)

Table[edit]