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Prize Plus: Difference between revisions

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{{Game|KH1|FM1|KH2|FM2|358}}
{{Game|KH1|FM1|KH2|FM2|358|KH3|3RM}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
{{nihongo|'''Jackpot'''|プライズアップ|Puraizu Appu|lit. "Prize Up"}}, also translated as '''Prize Power''' in ''Kingdom Hearts 358/2 Days'', is an ability which appears in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts 358/2 Days''. In ''Kingdom Hearts 358/2 Days'', it can be found as both '''Prize Power LV1''' and '''Prize Power LV2'''. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', "Jackpot" increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts 358/2 Days'', "Prize Power LV1" and "Prize Power LV2" increase the amount of HP restored by picking up HP orbs, with "Prize Power LV1" increasing it slightly, and "Prize Power LV2" increasing it greatly. In ''Kingdom Hearts'', "Jackpot" requires 2 AP to equip, while in ''Kingdom Hearts II'', it requires 4 AP.
{{nihongo|'''Prize Plus'''|プライズアップ|Puraizu Appu|lit. "Prize Up"}}, also called '''Jackpot''' or '''Prize Power''', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the number of [[prizes]] earned in battle.


==Learning Jackpot==
==Mechanics==
===''Kingdom Hearts''===
In ''Kingdom Hearts'', Jackpot is a {{c|support ability|KH}} that costs 2 {{AP}} to equip. It increases the amount of HP prizes, MP prizes, and Munny dropped by enemies, [[Bambi]], or props based on the amount of Jackpot abilities equipped to the current party. The amount of prizes is increased by 1.5x when 1 party member has Jackpot equipped, by 2x when 2 party members have Jackpot equipped, and by 2.5x when all 3 party members have Jackpot equipped.
*Sora learns "Jackpot" at level 24 with the [[Dream Shield]], 54 with the [[Dream Rod]], or 63 with the [[Dream Sword]].
*Donald Duck learns "Jackpot" at level 50.
*Goofy learns "Jackpot" at level 12.
*Aladdin has "Jackpot" as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*Peter Pan has "Jackpot" as a default ability.


===''Kingdom Hearts Final Mix''===
In ''[[Kingdom Hearts II]]'', Jackpot is a {{c|support ability|KH2}} that costs 4 AP to equip. Jackpot increases the amount of prizes, excluding prize boxes, dropped by enemies according to the formula ''1 + (0.5 x the number of Jackpot abilities equipped by party members particiapting in battle)''. When using a [[summon]] with the [[Wishing Lamp]] equipped, the effect of 2 equipped Jackpot abilities will be used.
*Sora learns "Jackpot" at level 42 with the [[Dream Shield]], 63 with the [[Dream Rod]], or 100 with the [[Dream Sword]].
*Donald Duck learns "Jackpot" at level 54.
*Goofy learns "Jackpot" at level 12.
*Aladdin has "Jackpot" as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*Peter Pan has "Jackpot" as a default ability.


===''Kingdom Hearts 358/2 Days''===
In ''[[Kingdom Hearts 358/2 Days]]'', Prize Power LV1 and Prize Power LV2 are {{c|equipment abilities|358}}. Prize Power LV1 increases the amount of HP recovered from HP prizes by 1.33x, while Prize Power LV2 increases the amount of HP recovered from HP prizes by 1.67x.
Jackpot is given the name '''Prize Power''' in ''[[Kingdom Hearts 358/2 Days]]''. Prize Power allows the user to receive more [[HP]] from picking up the green HP orbs. It can be found as both the '''Prize Power LV1''' and the '''Prize Power LV2'''.


====Prize Power LV1====
[[File:GA Prize Plus KHIII.png|left|32px]]
Prize Power LV1 is the most basic form of Prize Power. When eqipped, the user will gain a mild amount more HP than usual when they pick up HP prizes. It can only be learned by equipping the [[Lucky Ring]].
In ''[[Kingdom Hearts III]]'', Prize Plus is a [[Gummi Ability]] that costs 3 AP to equip, and can be equipped 1 time. It adds an additional small prize to the drops of enemies and gimmicks. Enemies and gimmicks that only drop large prizes are unaffected. [[Teeny Tower]]s and [[Dazzler]]s don't usually drop prizes, but drop 1 small EXP prize with this ability equipped.  


====Prize Power LV2====
==Learning Jackpot==
EXP Boost LV2 is a superior form of Prize Power, and is the most powerful form of the ability. When equipped, the user will gain even more HP than usual when they pick up HP prizes. It can be learned by equipping either the [[White Ring]] or the [[Lucky Star]].
===''Kingdom Hearts''===
*[[Sora]] learns Jackpot at level 24 with the [[Dream Shield]], 54 with the [[Dream Rod]], or 63 with the [[Dream Sword]].{{KH}}
*Sora learns Jackpot at level 42 with the Dream Shield, 63 with the Dream Rod, or 100 with the Dream Sword.{{FM}}
*[[Donald Duck]] learns Jackpot at level 50.{{KH}}
*Donald Duck learns Jackpot at level 54.{{FM}}
*[[Goofy]] learns Jackpot at level 12.
*[[Aladdin]] has Jackpot as a default ability.
*[[Jack Skellington]] has Jackpot as a default ability.
*[[Peter Pan]] has Jackpot as a default ability.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Donald learns Jackpot after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Goofy learns Jackpot after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Aladdin has Jackpot as a default ability.
*Tron has "Jackpot" as a default ability.
*Tron has Jackpot as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.
*The [[Wishing Lamp]] has Jackpot as its equipment ability.
 
===''Kingdom Hearts II Final Mix''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Tron has "Jackpot" as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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*[[White Ring]]
*[[White Ring]]
*[[Lucky Star]]
*[[Lucky Star]]
===''Kingdom Hearts III''===
*Prize Plus is available as a Gummi Ability after reaching Gummi Level 29.
==Other appearances==
===''Kingdom Hearts Trading Card Game''===
In the ''[[Kingdom Hearts Trading Card Game]]'', Prize Up is the technique of {{ns|Card|Large Body}} Cards. When a Large Body card is defeated, the player who defeated it gets to draw a card.
==See also==
*[[HP Prize Plus]]
*[[Link Prize Plus]]
*[[Prize Proliferator]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts III abilities]]
[[de:Schatzkraft]]

Latest revision as of 17:32, 22 August 2023

This article is about the ability.
You may be looking for Luxord's Limit Break.

Prize Plus (プライズアップ Puraizu Appu?, lit. "Prize Up"), also called Jackpot or Prize Power, is an ability introduced in Kingdom Hearts. It increases the number of prizes earned in battle.

Mechanics[edit]

In Kingdom Hearts, Jackpot is a support ability that costs 2 AP to equip. It increases the amount of HP prizes, MP prizes, and Munny dropped by enemies, Bambi, or props based on the amount of Jackpot abilities equipped to the current party. The amount of prizes is increased by 1.5x when 1 party member has Jackpot equipped, by 2x when 2 party members have Jackpot equipped, and by 2.5x when all 3 party members have Jackpot equipped.

In Kingdom Hearts II, Jackpot is a support ability that costs 4 AP to equip. Jackpot increases the amount of prizes, excluding prize boxes, dropped by enemies according to the formula 1 + (0.5 x the number of Jackpot abilities equipped by party members particiapting in battle). When using a summon with the Wishing Lamp equipped, the effect of 2 equipped Jackpot abilities will be used.

In Kingdom Hearts 358/2 Days, Prize Power LV1 and Prize Power LV2 are equipment abilities. Prize Power LV1 increases the amount of HP recovered from HP prizes by 1.33x, while Prize Power LV2 increases the amount of HP recovered from HP prizes by 1.67x.

The Prize Plus Gummi Ability icon

In Kingdom Hearts III, Prize Plus is a Gummi Ability that costs 3 AP to equip, and can be equipped 1 time. It adds an additional small prize to the drops of enemies and gimmicks. Enemies and gimmicks that only drop large prizes are unaffected. Teeny Towers and Dazzlers don't usually drop prizes, but drop 1 small EXP prize with this ability equipped.

Learning Jackpot[edit]

Kingdom Hearts[edit]

Kingdom Hearts II[edit]

  • Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
  • Donald learns Jackpot after defeating the Experiment.
  • Goofy learns Jackpot after defeating the Hostile Program.
  • Aladdin has Jackpot as a default ability.
  • Tron has Jackpot as a default ability.
  • The Wishing Lamp has Jackpot as its equipment ability.

Kingdom Hearts 358/2 Days[edit]

Rings with Prize Power LV1[edit]

Rings with Prize Power LV2[edit]

Kingdom Hearts III[edit]

  • Prize Plus is available as a Gummi Ability after reaching Gummi Level 29.

Other appearances[edit]

Kingdom Hearts Trading Card Game[edit]

In the Kingdom Hearts Trading Card Game, Prize Up is the technique of Large Body Cards. When a Large Body card is defeated, the player who defeated it gets to draw a card.

See also[edit]