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Magic Lock-On: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''.
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.


In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip.

Latest revision as of 06:28, 11 March 2024

Magic Lock-On (オートロックマジック Ōto Rokku Majikku?, lit. "Auto-Lock Magic") is an ability introduced in Kingdom Hearts II. It allows the user to automatically lock on to an opponent when using magic.

Mechanics[edit]

In Kingdom Hearts II, Magic Lock-On is a Support ability that costs 1 AP to equip, 2 AP in Kingdom Hearts II Final Mix. The lock-on range for Thunder or Magnet spells gets increased as well.

In Kingdom Hearts III, Magic Lock-On is a support ability that costs 1 AP to equip.

Learning Magic Lock-On[edit]

Kingdom Hearts II[edit]

  • Sora learns Magic Lock-On at level 12.

Kingdom Hearts III[edit]

  • Sora has Magic Lock-On as a default ability.
  • Riku has Magic Lock-On as a default ability.
  • Aqua has Magic Lock-On as a default ability.

Kingdom Hearts III Re Mind[edit]

  • Roxas has Magic Lock-On as a default ability.
  • Kairi has Magic Lock-On as a default ability.

See also[edit]