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Lucky Strike: Difference between revisions

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*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].
*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].


===''Kingdom Hearts Re:coded''==
===''Kingdom Hearts Re:coded''===
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Revision as of 19:00, 25 November 2013

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), also translated as Lucky Lucky, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics

In Kingdom Hearts, Lucky Strike is a support ability that requires 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the party.

In Kingdom Hearts II, Lucky Lucky is a support ability that requires 5 AP to equip. Equipping all seven available copies of the ability, including those attached to equipment, results in an enemy's base drop rates being multiplied by 627.5%. In Kingdom Hearts II Final Mix, the maximum number that can be equipped in fourteen, but the boosts stack linearly instead of exponentially, resulting in a drop rate increase of 800%. The additional Lucky Lucky available in Limit Form which raises the drop rate increase to 850%.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip which increases Luck by one when installed in the Stat Matrix.

Learning Lucky Strike

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald Duck learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its Equipment Ability.

Kingdom Hearts 358/2 Days

Rings with Lucky Strike

Kingdom Hearts Birth by Sleep

Kingdom Hearts Re:coded