Interdiction: Difference between revisions
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{{game|FM1|KH2|FM2|358}} | {{game|FM1|KH2|FM2|358}} | ||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name | |name= Interdiction | ||
|katakana | |katakana=フォービドゥン | ||
|japname | |japname=Forbidden | ||
|image | |image=Interdiction.png | ||
|size=32px | |size=32px | ||
|desc | |desc=A powerful weapon that draws forth<br>its wielder's true worth. | ||
|str | |str=+124 | ||
|strunit | |strunit=+4 | ||
|mag | |ultima=+15 | ||
|magunit | |mag=+30 | ||
|def | |magunit=+4 | ||
|defunit | |def=+0 | ||
|rate | |defunit=+4 | ||
|rateunit | |rate=+10 | ||
|bonus | |rateunit=+4 | ||
|bonusunit = +4 | |bonus=+19 | ||
|ability1 | |bonusunit=+4 | ||
|ability2 | |ability1=[[Magic Bracer]] | ||
|ability3 | |ability2=[[Magic Finale]] | ||
|get | |ability3=[[Combo-Air Slide]] | ||
|char | |get=[[Zero Gear|Zero Gear ⑤]] (Xemnas) | ||
|char=Xemnas | |||
}} | }} | ||
'''Interdiction''' is one of [[Xemnas]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It serves as Xemnas's signature weapon as it is his weapon of choice in ''[[Kingdom Hearts Final Mix]]'' and ''[[Kingdom Hearts II]]''. | |||
==Design== | ==Design== | ||
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{{XemnasWeapons}} | {{XemnasWeapons}} | ||
{{ZeroGear}} | {{ZeroGear}} | ||
Revision as of 15:57, 18 July 2010
Kingdom Hearts 358/2 Days Interdiction | |||||
---|---|---|---|---|---|
"A powerful weapon that draws forth its wielder's true worth." | |||||
Japanese | フォービドゥン | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+124 | +4 | +15 | +30 | +4 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +4 | +10 | +4 | +19 | +4 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Magic Bracer 2: Magic Finale 3: Combo-Air Slide | |||||
Obtained | |||||
Zero Gear ⑤ (Xemnas) |
Interdiction is one of Xemnas's weapons in Kingdom Hearts 358/2 Days. It serves as Xemnas's signature weapon as it is his weapon of choice in Kingdom Hearts Final Mix and Kingdom Hearts II.
Design
Interdiction has a very simple design. It is a straight rod of energy that glows red.
When striking a target, it creates a sphere of glowing red lightning, the same color as Interdiction.
Gameplay
Interdiction's ground combo consists of a single slash from left to right, a double slash from right to left, and the launching of four blades along a vertical arc. A -Combo can be activated after the double slash, to make Xemnas launch the blades along a horizontal arc instead of a vertical one.
The aerial combo consists of a quick spinning slash, a short-range double-spin slash, and a medium-range double-spin attack.