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Discipline: Difference between revisions

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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Discipline" style="width:234px">
{{tab|Discipline}}
{{InfoWeapon358
{{InfoWeapon358
|name=Discipline
|name=Discipline
|katakana=パニッシュメント
|katakana=パニッシュメント
|japname=Punishment
|romaji=Panisshumento
|image=Discipline KHD.png
|jpname=Punishment
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|str=+70
|str=+70
Line 23: Line 23:
|ability3=[[Heart Bonus]]
|ability3=[[Heart Bonus]]
|get=[[Nimble Gear ④]] (Xemnas)
|get=[[Nimble Gear ④]] (Xemnas)
|v1=Annihilation
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Discipline+
|name=Discipline+
|katakana=パニッシュメント+
|katakana=パニッシュメント+
|japname=Punishment+
|romaji=Panisshumento+
|image=Discipline KHD.png
|jpname=Punishment+
|image=Discipline
|desc=An upgraded Discipline.<br>Lets you string together faster, incredibly long ground combos.
|desc=An upgraded Discipline.<br>Lets you string together faster, incredibly long ground combos.
|str=+54
|str=+54
Line 47: Line 49:
|get=[[Nimble Gear+ ④]] (Xemnas)
|get=[[Nimble Gear+ ④]] (Xemnas)
|char=Xemnas
|char=Xemnas
|v1=Annihilation
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Discipline''' is a pair of Ethereal Blades that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.
The '''Discipline''' is a pair of [[Ethereal Blade]]s that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.


==Design==
==Design==
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The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.  
The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.  


The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher. This weapon has no {{button|dsy}}-Combo.
The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.
 
==See also==
*[[Annihilation]]


{{EtherealBlade}}
{{EtherealBlade}}
{{NimbleGear}}
{{NimbleGear}}
[[de:Disziplin]]
[[de:Disziplin]]

Latest revision as of 04:36, 2 November 2022

Kingdom Hearts 358/2 Days
Discipline
Discipline
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント
Rōmaji Panisshumento
Translation Punishment
Stats
Strength Magic
Base Unit Ultima Base Unit
+70 +1 +30 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear ④ (Xemnas)
Kingdom Hearts 358/2 Days
Discipline+
Discipline
"An upgraded Discipline.
Lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント+
Rōmaji Panisshumento+
Translation Punishment+
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear+ ④ (Xemnas)

The Discipline is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Discipline+.

Design[edit]

Discipline is shaped like an elongated oval. There is a large, teardrop-shaped gap in the middle of the blade. The entire outer edge of Discipline, including the handle, is lined with short, triangular spikes. There is also a longer, thin spike that protrudes from the tip of the blade into the gap in the middle. This model of Ethereal Blade has a yellow glow.

Upon striking targets, the blades create a violet X-shaped slashing effect. At the end of a combo, the effect is larger, and the center is colored pink.

"Discipline" is control obtained by enforcing compliance or order.

Gameplay[edit]

Like Judgment, Discipline's attack combos are characterized by broad, swift, spinning attacks. The ground combo consists of a spinning thrust, a 360° swing, another spinning thrust, and a double spin, with the blades extending on the last spin. The finisher has a knockback effect.

The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.

The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.