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Abilities (KHCOM): Difference between revisions

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[[Image:COM_Slight.PNG|thumb|right|200px|Example of three cards stocked and the Sleight they activate.]]
In Kingdom Hearts Chain of Memories, the ability system is replaced by the [[Sleight]] and [[Enemy Card]] system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the [[Kingdom Hearts Re:Chain of Memories|remake]], Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.  
In Kingdom Hearts Chain of Memories, the ability system is replaced by the [[Sleight]] and [[Enemy Card]] system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the [[Kingdom Hearts Re:Chain of Memories|remake]], Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.  



Revision as of 00:51, 11 March 2011

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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File:COM Slight.PNG
Example of three cards stocked and the Sleight they activate.

In Kingdom Hearts Chain of Memories, the ability system is replaced by the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the remake, Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.

See Also