Physical (element): Difference between revisions
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
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{|class="wikitable" width="75%" | |||
|- bgcolor=" " | |||
|style="text-align:center" width="20%"|'''Ability''' | |||
|style="text-align:center"|'''Type''' | |||
|style="text-align:center"|'''Description''' | |||
|-bgcolor=" " | |||
![[Crabclaw]] | |||
|Attack card | |||
|Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks. | |||
|-bgcolor=" " | |||
![[Divine Rose]] | |||
|Attack card | |||
|Obtained in Hollow Bastion. Features a powerful strike and fast swing. | |||
|-bgcolor=" " | |||
![[Fairy Harp]] | |||
|Attack card | |||
|Obtained in Neverland. Easy to handle with a formidable swing speed. | |||
|-bgcolor=" " | |||
![[Kingdom Key]] | |||
|Attack card | |||
|The default weapon. Not very powerful, but reliable and easy to handle. | |||
|-bgcolor=" " | |||
![[Lady Luck]] | |||
|Attack card | |||
|Obtained in Wonderland. A balanced weapon that is easy to handle. | |||
|-bgcolor=" " | |||
![[Olympia]] | |||
|Attack card | |||
|Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks. | |||
|-bgcolor=" " | |||
![[Pumpkinhead]] | |||
|Attack card | |||
|Obtained in Halloween Town. Easy to handle with a fast recovery after card breaks. | |||
|-bgcolor=" " | |||
![[Soul Eater]] | |||
|Attack card | |||
|Reacts to dark power. Riku's strength is higher when he wields darkness in battle. | |||
|-bgcolor=" " | |||
![[Three Wishes]] | |||
|Attack card | |||
|Obtained in Agrabah. Fairly strong with a fast swing. | |||
|-bgcolor=" " | |||
![[Ultima Weapon]] | |||
|Attack card | |||
|The strongest attack card to be found. | |||
|-bgcolor=" " | |||
![[Wishing Star]] | |||
|Attack card | |||
|Obtained in Monstro. Not very powerful, but very easy to handle. | |||
|-bgcolor=" " | |||
![[Follow the Wind]]{{ReCoM}} | |||
|Attack card | |||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |||
|-bgcolor=" " | |||
![[Hidden Dragon]]{{ReCoM}} | |||
|Attack card | |||
|An attack card with weak strikes but powerful combo finishes. | |||
|-bgcolor=" " | |||
![[Maverick Flare]]{{ReCoM}} | |||
|Attack card | |||
|An attack card with weak strikes but powerful combo finishes. | |||
|-bgcolor=" " | |||
![[Midnight Roar]]{{ReCoM}} | |||
|Attack card | |||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |||
|-bgcolor=" " | |||
![[Star Seeker]]{{ReCoM}} | |||
|Attack card | |||
|An attack card with a powerful combo finish and the shortest recovery time from card breaks. | |||
|-bgcolor=" " | |||
![[Two Become One]]{{ReCoM}} | |||
|Attack card | |||
|A weapon with a powerful thrust and combo finish. | |||
|} | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== |
Revision as of 12:09, 6 November 2018
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues. |
Physical is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical strength.
Attacks and abilities
Kingdom Hearts
Kingdom Hearts Chain of Memories
Ability | Type | Description |
Crabclaw | Attack card | Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks. |
---|---|---|
Divine Rose | Attack card | Obtained in Hollow Bastion. Features a powerful strike and fast swing. |
Fairy Harp | Attack card | Obtained in Neverland. Easy to handle with a formidable swing speed. |
Kingdom Key | Attack card | The default weapon. Not very powerful, but reliable and easy to handle. |
Lady Luck | Attack card | Obtained in Wonderland. A balanced weapon that is easy to handle. |
Olympia | Attack card | Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks. |
Pumpkinhead | Attack card | Obtained in Halloween Town. Easy to handle with a fast recovery after card breaks. |
Soul Eater | Attack card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Three Wishes | Attack card | Obtained in Agrabah. Fairly strong with a fast swing. |
Ultima Weapon | Attack card | The strongest attack card to be found. |
Wishing Star | Attack card | Obtained in Monstro. Not very powerful, but very easy to handle. |
Follow the Wind[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishes. |
Maverick Flare[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishes. |
Midnight Roar[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Star Seeker[KH Re:CoM] | Attack card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Two Become One[KH Re:CoM] | Attack card | A weapon with a powerful thrust and combo finish. |
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep
Ability | Type | Character | Description |
Quick Blitz | Attack Command | Terra, Ventus, Aqua | Perform a jumping attack. |
---|---|---|---|
Blitz | Attack Command | Terra, Ventus, Aqua | Press the button at the right time to perform a series of jumping attacks. |
Meteor Crash | Attack Command | Terra | Leap high into the air and bring your Keyblade down on the enemy, along with a slew of meteors. |
Magic Hour | Attack Command | Aqua | Press the button at the right times to dive repeatedly and create columns of light that send enemies flying. |
Sliding Dash | Attack Command | Terra, Ventus, Aqua | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Terra, Ventus, Aqua | Press the at the right times to perform a series of charging attacks that will reach faraway enemies. |
Zantetsuken | Attack Command | Terra | Assail enemies with a single, blindingly fast Keyblade strike that has a chance of destroying them on the spot. |
Strike Raid | Attack Command | Terra, Ventus, Aqua | Throw the Keyblade at the enemy. Stuns some foes. |
Treasure Raid | Attack Command | Ventus | Throw the Keyblade at the enemy. Causes some foes to drop prize boxes. |
Spark Raid | Attack Command | Ventus | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Wind Raid | Attack Command | Ventus | Throw the Keyblade at the enemy, letting the wind guide it toward your target for multiple hits. |
Barrier Surge | Attack Command | Aqua | Cloak yourself in a barrier and rush the enemy. |
Aerial Slam | Attack Command | Terra, Ventus, Aqua | Press the button at the right time to knock enemies into the air and then smack them back down. |
Ars Solum | Attack Command | Terra | Assail enemies with a ferocious string of blows. Press at the end to tack on a few extra hits for good measure. |
Ars Arcanum | Attack Command | Ventus | Assail enemies with a ferocious string of blows. Press the button at the end to tack on a few extra hits for good measure. |
Time Splicer | Attack Command | Ventus, Aqua | Inflict Stop on enemies, then press the button at the right times to perform a combo while teleporting. |
Poison Edge | Attack Command | Terra, Ventus, Aqua | Perform a jumping attack that poisons some foes. |
Wishing Edge | Attack Command | Aqua | Strike an enemy three times with a single jumping attack. |
Stun Edge | Attack Command | Terra, Ventus, Aqua | Perform a jumping attack that stuns some foes. |
Slot Edge | Attack Command | Terra, Ventus, Aqua | Press the button at the right times to perform three jumping attacks and cause symbols to appear; get three of the same to win prizes. |
Confusion Strike | Attack Command | Terra, Ventus, Aqua | Perform a spinning attack that confuses some foes. |
Binding Strike | Attack Command | Terra, Ventus, Aqua | Perform a spinning attack that binds some foes. |
Tornado Strike | Attack Command | Ventus | Press the button at the right times to knock nearby enemies into the air with a series of whirlwinds. |
Brutal Blast | Attack Command | Terra | Knock enemies into the air, then smack them into next year with a powerful spinning attack. |
Magnet Spiral | Attack Command | Terra, Ventus, Aqua | Use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack. |
Salvation | Attack Command | Ventus | Perform a powerful spinning attack and hit enemies with lots of columns of light at once. You will also recover HP. |
Windcutter | Attack Command | Terra | Create a whirlwind with a spin attack and send surrounding enemies flying. |
Limit Storm | Attack Command | Terra | Perform a spinning attack that deals additional damage if you are low on HP. |
Collision Magnet | Attack Command | Terra, Ventus, Aqua | Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. |
Geo Impact | Attack Command | Terra | A leaping strike which causes giant boulders to burst from the earth and deal additional damage. |
Sacrifice | Attack Command | Terra | Expend HP to perform a single, powerful attack. |
Finish (Terra) | Finish Command | Terra | Smite foes with a powerful jumping attack. |
Finish (Ventus) | Finish Command | Ventus | Punish foes with a flurry of quick attacks. |
Finish (Aqua) | Finish Command | Aqua | Launch orbs of magic upward and knock surrounding enemies into the air. |
Rising Rock 1 | Finish Command | Terra | Bring enemies down with a spin attack and jumping attack. |
Rising Rock 2 | Finish Command | Terra | Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air. |
Dark Star 1 | Finish Command | Terra | Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes. |
Dark Star 2 | Finish Command | Terra | Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes. |
Air Flair 1 | Finish Command | Ventus | Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes. |
Air Flair 2 | Finish Command | Ventus | Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes. |
Air Flair 3 | Finish Command | Ventus | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes. |
Air Flair 4 | Finish Command | Ventus | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies. |
Magic Pulse 1 | Finish Command | Aqua | Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. |
Magic Pulse 2 | Finish Command | Aqua | Launch orbs of magic upward, confusing or freezing some foes. |
Magic Pulse 3 | Finish Command | Aqua | Launch orbs of magic upward which confuse, freeze, or bind some foes. |
Magic Pulse 4 | Finish Command | Aqua | Press at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. |
Gold Rush | Finish Command | Terra, Ventus, Aqua | Perform a leaping strike that sometimes causes enemies to drop munny. |
Twisted Hours | Finish Command | Terra, Ventus, Aqua | Press at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes. |
Surprise! 1 | Finish Command | Terra, Ventus, Aqua | Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes. |
Surprise! 2 | Finish Command | Terra, Ventus, Aqua | Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes. |
Heal Strike | Finish Command | Terra, Ventus, Aqua | Press at the right times for a series of charging and spin attacks. The spin attacks restore your HP. |
Random End | Finish Command | Terra | Press at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks. |
Explosion | Finish Command | Terra, Ventus, Aqua | Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. |
Demolition | Finish Command | Terra | Rain meteors down on enemies and trigger explosions. Use to move the marker along the ground and direct the meteor strikes. |
Stratosphere | Finish Command | Ventus | Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm. |
Teleport Spike | Finish Command | Aqua | Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb. |
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Ability | Type | Description |
Quick Blitz | Attack Command | Perform a high, leaping slash. |
---|---|---|
Slot Edge | Attack Command | Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. |
Blitz | Attack Command | Perform a triple jump attack. |
Meteor Crash | Attack Command | Muster energy in midair, then slash groundward as meteors rain down. |
Spark Dive | Attack Command | Create an electric shockwave that may stun some surrounding ground-based foes. |
Poison Dive | Attack Command | Create a toxic shockwave that may poison some surrounding ground-based foes. |
Drain Dive | Attack Command | Create a shockwave that will drain HP from surrounding ground-based foes. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Rush the enemy multiple times. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Circle Raid | Attack Command | Orbit your Keyblade around you, causing it to strike and bind surrounding foes. |
Aerial Slam | Attack Command | Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. |
Ars Arcanum | Attack Command | Unleash a blinding flurry of attacks. |
Gravity Strike | Attack Command | Perform a spin attack that puts some enemies into zero gravity. |
Confusing Strike | Attack Command | Perform a spin attack that confuses some enemies. |
Tornado Strike | Attack Command | Perform a spin attack and create a vortex that lifts enemies into the air. |
Prism Windmill | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. |
Timestorm | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. |
Magnet Spiral | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Limit Storm | Attack Command | Unleash a desperate spin attack that is strongest when you are low on HP. |
Collision Magnet | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Counter Rush | Reprisal Command | Press right after a sucessful block to counter with a flurry of blows. |
Shadow Strike | Reprisal Command | Press right after a successful shadow slide to follow with an overhead slash. |
Payback Raid | Reprisal Command | Press after an attack knocks you into the air to right yourself and strike back. |
Steep Climb | Reprisal Command | After launching a foe into the air, press to perform a spin attack and knock them even higher with the vortex. |
Rapid Descent | Reprisal Command | After launching a foe into the air, press to perform a jump attack and slam them into the ground. |
Sliding Sidewinder | Reprisal Command | Slide with and then press to perform a spin attack. |
Sliding Crescent | Reprisal Command | Slide with and then press to perform a spin attack that knocks foes into the air. |
Roll Call | Link Attack | Hop onto your Spirit and bowl over enemies. Use to steer. |
Fly-by Knight | Link Attack | Take to the skies with your Spirit's help. Use to steer and to attack. |
Hammer Throw | Link Attack | Swing Pricklemane around like a morning star. Use to move. |
Poison Dash | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Swing Fling | Link Attack | Attack foes while your Spirit swings you around. Use to steer. |
Target Shot | Link Attack | Snipe enemies from astride your Spirit. Aim with and successfully lock on with to fire homing projectiles. |
Trap Shot | Link Attack | Snipe enemies from astride Staggerceps. Aim with and fire a pincer shot with . Hit your mark to stop a foe in its tracks. |
Berserker Bronco | Link Attack | Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use to steer. |
Aura Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to fire your aura. |
Whomperstomp | Dual Attack | Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. |
Shining Hammer | Link Style | Cut a wide swath in front of you, then strike the ground to create a shockwave of light. |
Physical Resistance
Accessories and armor
Kingdom HeartsKingdom Hearts Final Mix |
Kingdom Hearts IIKingdom Hearts II Final Mix |
Kingdom Hearts 358/2 Days |
Enemy cards
Kingdom Hearts 3D: Dream Drop Distance
Enemies
Enemies that use the Physical element
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Enemies that absorb/are immune to Physical
- Nobodies
- Other
Enemies that are weak against Physical
- Nobodies
- Unversed
- Nightmare Dream Eaters
- Other