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Lucky Strike: Difference between revisions

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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|HD1}}
{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|HD1}}
{{expand|create=Mechanics section; mechanics of BbS version; Re:coded info}}
{{expand|create=Mechanics section; mechanics of BbS version; Re:coded info}}
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky''', is an ability introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. In all games, it increases the drop rate of items, and, with the exception of ''Kingdom Hearts 358/2 Days'', the effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts'', "Lucky Strike" requires 3 AP to equip, while in ''Kingdom Hearts II'', "Lucky Lucky" requires 5 AP.
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky''', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.


In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%.
==Mechanics==
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that requires 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the party.
 
In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that requires 5 AP to equip. Equipping all seven available copies of the ability, including those attached to equipment, results in an enemy's base drop rates being multiplied by 627.5%.
<!--This information is based on the boost being 30%, and the stacking being 1.3^n. If this is wrong, please correct-->
<!--This information is based on the boost being 30%, and the stacking being 1.3^n. If this is wrong, please correct-->
In ''[[Kingdom Hearts II Final Mix]]'', the maximum number that can be equipped in fourteen, but the boosts stack linearly instead of exponentially, resulting in a drop rate increase of 800%. The additional Lucky Lucky available in [[Limit Form]] which raises the drop rate increase to 850%.
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->
In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.


In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 850%.
In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->


In ''Kingdom Hearts Re:coded'', Lucky Strike is a Stat Chip which increases Luck by one when installed in the [[Stat Matrix]].
In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] which increases Luck by one when installed in the [[Stat Matrix]].


==Learning Lucky Strike==
==Learning Lucky Strike==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 69 with the [[Dream Sword]].
*[[Sora]] learns Lucky Strike at level 15 with the [[Dream Shield]], 39 with the [[Dream Rod]], or 69 with the [[Dream Sword]].
*[[Donald Duck|Donald]] learns Lucky Strike at level 55.
*[[Donald Duck]] learns Lucky Strike at level 55.
*[[Goofy]] learns Lucky Strike at level 27.
*[[Goofy]] learns Lucky Strike at level 27.
*[[Aladdin]] has Lucky Strike as a default ability.
*[[Aladdin]] has Lucky Strike as a default ability.
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*Sora learns Lucky Lucky at level 41 with the Dream Sword, 53 with the Dream Shield, and 99 with the Dream Rod.
*Sora learns Lucky Lucky at level 41 with the Dream Sword, 53 with the Dream Shield, and 99 with the Dream Rod.
*Donald Duck learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Donald Duck learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[Pride Land#The King's Den|The King's Den]].
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[the King's Den]].
*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
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*[[Roxas]] learns two copies of Lucky Lucky at the beginning of the Third Day in [[Critical Mode]].
*[[Roxas]] learns two copies of Lucky Lucky at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Lucky Lucky by raising Limit Form to level 6.
*Sora learns Lucky Lucky by raising Limit Form to level 6.
*Limit Form has Lucky Lucky as a default ability.
*[[Limit Form]] has Lucky Lucky as a default ability.
*Donald Duck learns Lucky Lucky after defeating the [[Nobody|Nobodies]] at [[The Old Mansion]].
*Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
*Goofy learns Lucky Lucky after defeating [[Shenzi, Banzai, and Ed]] at [[Pride Land#The King's Den|The King's Den]].
*Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*The [[Lucky Ring]] has Lucky Lucky as its Equipment Ability.
*The Lucky Ring has Lucky Lucky as its Equipment Ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].
*Lucky Strike can be attached to a {{meldtypeA|E}}, {{meldtypeA|F}}, {{meldtypeA|G}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying an [[Abounding Crystal]].
===''Kingdom Hearts Re:coded''==
{{sec-stub}}
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 19:00, 25 November 2013

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Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), also translated as Lucky Lucky, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics

In Kingdom Hearts, Lucky Strike is a support ability that requires 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the party.

In Kingdom Hearts II, Lucky Lucky is a support ability that requires 5 AP to equip. Equipping all seven available copies of the ability, including those attached to equipment, results in an enemy's base drop rates being multiplied by 627.5%. In Kingdom Hearts II Final Mix, the maximum number that can be equipped in fourteen, but the boosts stack linearly instead of exponentially, resulting in a drop rate increase of 800%. The additional Lucky Lucky available in Limit Form which raises the drop rate increase to 850%.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip which increases Luck by one when installed in the Stat Matrix.

Learning Lucky Strike

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald Duck learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its Equipment Ability.

Kingdom Hearts 358/2 Days

Rings with Lucky Strike

Kingdom Hearts Birth by Sleep

=Kingdom Hearts Re:coded