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Magic Lock-On: Difference between revisions

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{{Game|KH2|FM2|KH3|3RM}}
{{Game|KH2|FM2|KH3|3RM}}
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]].  
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well.  


==Mechanics==
==Mechanics==

Revision as of 10:26, 11 June 2023

Magic Lock-On (オートロックマジック Ōto Rokku Majikku?, lit. "Auto-Lock Magic") is an ability introduced in Kingdom Hearts II. It allows the user to automatically lock on to an opponent when using magic. The lock-on range for Thunder or Magnet spells gets increased as well.

Mechanics

In Kingdom Hearts II, Magic Lock-On is a Support ability that costs 1 AP to equip, 2 AP in Kingdom Hearts II Final Mix.

In Kingdom Hearts III, Magic Lock-On is a support ability that costs 1 AP to equip.

Learning Magic Lock-On

Kingdom Hearts II

  • Sora learns Magic Lock-On at level 12.

Kingdom Hearts III

  • Sora has Magic Lock-On as a default ability.
  • Riku has Magic Lock-On as a default ability.
  • Aqua has Magic Lock-On as a default ability.

Kingdom Hearts III Re Mind

  • Roxas has Magic Lock-On as a default ability.
  • Kairi has Magic Lock-On as a default ability.

See also