Talk:Abilities (KHII): Difference between revisions

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{{archive box|
must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--[[user:NeloAngelo|N/A]]
* [[Talk:Abilities (Kingdom Hearts II)/Archive 1|Archive 1]] - January 30, 2010
}}
== Growth Abilities ==


Aerial Recovery is an action ability, not a support. [[Special:Contributions/66.17.80.42|66.17.80.42]] 21:46, 11 December 2008 (UTC)
Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 03:38, December 15, 2009 (UTC)


== Questions ==


this might be useful
I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.
http://www.gamefaqs.com/console/ps2/file/935702/48143
Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc.
Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff.
In short read every ability summarize it where you can and use good judgement


== Mistake? ==
Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.


== Help ==
*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)


I'm going to try to revamp this sometime this week:
{{Xhurtemob|time=19:51, February 1, 2010 (UTC)|text=Do you have to press X or O to jump in Final Mix??}}
*Organize by ability type
*List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".


This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.
{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}


Notes for the lead:
== Original game descriptions ==
*Abilities were affected by storyline in KH1 (Cheer, etc.)
*Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
*Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:18, November 16, 2009 (UTC)
:Okay, I got Sora's Actions done ([[User:KrytenKoro/Abilities_(Kingdom_Hearts_II)|here]]). We need to replace the ability descriptions with the official ones, though.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 18:20, November 16, 2009 (UTC)
:Okay, I have all of Sora and his Forms done, with official descriptions where I had them.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 08:33, November 21, 2009 (UTC)


*Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.
Should we record them for posterity?{{User:KrytenKoro/Sig}} 21:53, 16 December 2014 (UTC)
:Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. {{KeybladeSpyMaster/Sig}} 23:53, 16 December 2014 (UTC)
It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text?  --{{User:Neumannz/SigTemplate}} 00:15, 17 December 2014 (UTC)
:For ''Kingdom Hearts HD 1.5 ReMIX'', we simply added "'''''HD 1.5 ReMIX'''''" to journal entries that changed for ''Kingdom Hearts 358/2 Days''. I think we should do the same with these abilities. {{KeybladeSpyMaster/Sig}} 00:18, 17 December 2014 (UTC)
I have no idea what you mean by that.  --{{User:Neumannz/SigTemplate}} 05:48, 17 December 2014 (UTC)
:When they changed the journal entries for ''Kingdom Hearts 358/2 Days'' in ''HD 1.5 ReMIX'', we preserved the original entry from the original release by keeping it, adding "'''''HD 1.5 ReMIX'''''", and then adding the new entry (See [[Roxas]], for example). I think we should do the same: list the original entry, and then below that, put "'''''HD 2.5 ReMIX'''''" and then put the new entry. {{KeybladeSpyMaster/Sig}} 06:00, 17 December 2014 (UTC)
That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion.  --{{User:Neumannz/SigTemplate}} 07:08, 17 December 2014 (UTC)
::Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?{{User:KrytenKoro/Sig}} 16:17, 17 December 2014 (UTC)


==Equipment==
::::That's easy enough to do. So, for example:
Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:58, December 3, 2009 (UTC)
::::::<div style="background-color:#e6e6fa; padding:5px">Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. <span class="explain" title="Original Description: 'Increases damage done by fire-based attacks.'">[[File:Symbol - Crown.png|x15px|text-bottom|link=]]</span></div>
::::Or something like that?  --{{User:Neumannz/SigTemplate}} 17:16, 17 December 2014 (UTC)


:Added note: What ''exactly'' is the name of the abilities that equipment give you?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:59, December 3, 2009 (UTC)
Why can't we just do this:
{|class="wikitable" width="100%"
|-bgcolor="#e6e6fa"
|width="38%" |{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|width="6%"|3
|width="36%"|'''KHII:''' Increases damage done with fire-based attacks.<br>'''HD2.5:''' Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
|width="20%"|Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, [[Bond of Flame]], [[Rising Dragon]]{{FMII}}
|}
{{User:TheSilentHero/Sig}} 17:56, 17 December 2014 (UTC)
::To my understanding, the abilities do the same thing, the description has just been clarified.{{User:KrytenKoro/Sig}} 20:41, 17 December 2014 (UTC)
 
==Equipment Abilities==
We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. {{User:TheFifteenthMember/Sig1}} 18:23, 24 February 2015 (UTC)
 
== Anti Glide ==
 
I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?{{User:KrytenKoro/Sig}} 18:44, 22 July 2015 (UTC)
:[http://kh13.com/forum/gallery/sizes/17482-kh2-ultimania-059/large/ Kind of]. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not ''really'' a Growth Ability. --{{User:Neumannz/SigTemplate}} 20:38, 22 July 2015 (UTC)
::Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here.{{User:KrytenKoro/Sig}} 20:40, 22 July 2015 (UTC)
:::In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here.  --{{User:Neumannz/SigTemplate}} 21:56, 22 July 2015 (UTC)
 
== Table ==


{|width="100%" class="wikitable"
{{tab|o-center}}{{tab|Kingdom Hearts II}}
|-bgcolor="#87ceeb"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|width="15%" style="text-align:center"|'''Keyblade'''
|-style="{{style|kh2|a}}; font-size:12px"
|width="15%" style="text-align:center"|'''AP Ability'''
!rowspan="2" style="width:10%"|Level
|width="70%" style="text-align:center"|'''Description'''
!colspan="3"|Ability
|-bgcolor="#e6e6fa"
|-style="{{style|kh2|b}}; font-size:12px"
|'''[[Kingdom Key]]'''
!style="width:30%"|Sword
|Defender
!style="width:30%"|Rod
|Raises defense when HP reaches critical.
!style="width:30%"|Shield
|-bgcolor="#e6e6fa"
|-
|'''[[Oathkeeper]]'''
|4||colspan="3"|[[Scan]]
|Form Boost
|-
|Prolongs the period during using forms.
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Oblivion]]'''
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|Drive Boost
|-
|Drive Gauge recovers faster when the MP gauge is reloading.
|12||colspan="3"|[[Magic Lock-On]]
|-bgcolor="#e6e6fa"
|-
|'''[[Star Seeker]]'''
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|Air Combo Plus
|-
|Adds 1 hit to an air combo.
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Hidden Dragon]]'''
|20||colspan="3"|[[Leaf Bracer]]
|MP Rage
|-
|MP recovers faster when receiving damage.
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Hero's Crest]]'''
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|Air Combo Boost
|-
|Increases damage inflicted when delivering an air combo finisher.
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Monochrome]]'''
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|Item Boost
|-
|Items used on the field have greater effect.
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Follow the Wind]]'''
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|Draw
|-
|Attracts prize orbs towards Sora.
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Circle of Life]]'''
|41||[[Lucky Lucky]]||[[Thunder Boost]]||[[MP Rage]]
|MP Haste
|-
|MP recovers 1.25 times faster during MP charge.
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Photon Debugger]]'''
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|Thunder Boost
|-
|Increase the potential of Thunder capabilities.
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-bgcolor="#e6e6fa"
|-
|'''[[Gull Wing]]'''
|53||[[Thunder Boost]]||[[MP Rage]]||[[Lucky Lucky]]
|Experience Boost
|-
|When in critical health, EXP gained is doubled.
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Rumbling Rose]]'''
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|Finishing Plus
|-
|Two combo finishers are allowed to execute simultaneously after finishing a combo.
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-bgcolor="#e6e6fa"
|-
|'''[[Guardian Soul]]'''
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|Reaction Boost
|-
|Damage from Reaction Commands is increased.
|99||[[MP Rage]]||[[Lucky Lucky]]||[[Thunder Boost]]
|-bgcolor="#e6e6fa"
|}
|'''[[Wishing Lamp]]'''
{{tab|c}}{{tab|Kingdom Hearts II Final Mix}}
|Jackpot
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|Chances of getting HP, MP, Munny, and Drive Ball prizes are increased.
|-style="{{style|kh2|a}}; font-size:12px"
|-bgcolor="#e6e6fa"
!rowspan="2" style="width:10%"|Level
|'''[[Sweet Memories]]'''
!colspan="3"|Ability
|Lucky Lucky
|-style="{{style|kh2|b}}; font-size:12px"
|Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]].
!style="width:30%"|Sword
|-bgcolor="#e6e6fa"
!style="width:30%"|Rod
|'''[[Mysterious Abyss]]'''
!style="width:30%"|Shield
|Blizzard Boost
|-
|Increase the capabilities of Blizzard abilities.
|4||colspan="3" style="{{style||a}}"|
|-bgcolor="#e6e6fa"
|-
|'''[[Decisive Pumpkin]]'''
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|Combo Boost
|-
|Increases damage inflicted when using combo attacks.
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-bgcolor="#e6e6fa"
|-
|'''[[Sleeping Lion]]'''
|12||colspan="3"|[[Magic Lock-On]]
|Combo Plus
|-
|Adds 1 hit to a ground combo.
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-bgcolor="#e6e6fa"
|-
|'''[[Bond of Flame]]'''
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|Fire Boost
|-
|Increase the potential of Fire capabilities.
|20||colspan="3"|[[Leaf Bracer]]
|-bgcolor="#e6e6fa"
|-
|'''[[Fatal Crest]]'''
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|Berserk Charge
|-
|Allows combos to continue infinitely when the MP gauge recharges.
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|-bgcolor="#e6e6fa"
|-
|'''[[Fenrir]]'''
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|Negative Combo
|-
|Decreases max air and ground combo by 1.
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-bgcolor="#e6e6fa"
|-
|'''[[Ultima Weapon]]'''
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|MP Hastega
|-
|MP charges at 1.75 times faster than its original speed.
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-bgcolor="#87ceeb"
|-
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|width="15%" style="text-align:center"|'''AP Ability'''
|-
|width="70%" style="text-align:center"|'''Description'''
|41||[[Drive Converter]]||[[Thunder Boost]]||[[Damage Control]]
|-bgcolor="#e6e6fa"
|-
|'''[[Two Become One]]'''
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|Light and Dark
|-
|Increases chances of Driving into Final or Anti Form.
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-bgcolor="#e6e6fa"
|-
|'''[[Winner's Proof]]'''
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|EXP Zero
|-
|Completely nullifies Experience Points acquired.
|53||[[Thunder Boost]]||[[Damage Control]]||[[Drive Converter]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[Damage Control]]||[[Drive Converter]]||[[Thunder Boost]]
|}
|}
{{tab|c}}{{tab|c}}

Latest revision as of 17:21, 19 September 2023

Growth Abilities[edit]

Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?Glorious CHAOS! 03:38, December 15, 2009 (UTC)

Questions[edit]

I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.

Should it be "Earthshaker" or "Earth Shaker"?Glorious CHAOS! 06:14, January 13, 2010 (UTC)

  • also, I am uncertain about "Second Chance" and "Once More".Glorious CHAOS! 07:09, January 14, 2010 (UTC)


BBSIenzo.png
Xhurt - ......
TALK - ...
Do you have to press X or O to jump in Final Mix??


DaysRoxas.png
CaelumLucisCaliga Talk! - What are you talking about? I am me! Nobody else!

Sora, you're lucky. Looks like my summer vacation is ... over. — 02:15, August 1, 2010 (UTC)

OathOblivTalkPic_zps6eebf78e.png In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks. OathOblivTalkPic_zps6eebf78e.png

Original game descriptions[edit]

Should we record them for posterity?"We're werewolves, not swearwolves." (KrytenKoro) 21:53, 16 December 2014 (UTC)

Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:53, 16 December 2014 (UTC)

It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text? --Neumannz, The Dark Falcon 00:15, 17 December 2014 (UTC)

For Kingdom Hearts HD 1.5 ReMIX, we simply added "HD 1.5 ReMIX" to journal entries that changed for Kingdom Hearts 358/2 Days. I think we should do the same with these abilities. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 00:18, 17 December 2014 (UTC)

I have no idea what you mean by that. --Neumannz, The Dark Falcon 05:48, 17 December 2014 (UTC)

When they changed the journal entries for Kingdom Hearts 358/2 Days in HD 1.5 ReMIX, we preserved the original entry from the original release by keeping it, adding "HD 1.5 ReMIX", and then adding the new entry (See Roxas, for example). I think we should do the same: list the original entry, and then below that, put "HD 2.5 ReMIX" and then put the new entry. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 06:00, 17 December 2014 (UTC)

That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion. --Neumannz, The Dark Falcon 07:08, 17 December 2014 (UTC)

Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?"We're werewolves, not swearwolves." (KrytenKoro) 16:17, 17 December 2014 (UTC)
That's easy enough to do. So, for example:
Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png
Or something like that? --Neumannz, The Dark Falcon 17:16, 17 December 2014 (UTC)

Why can't we just do this:

Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 KHII: Increases damage done with fire-based attacks.
HD2.5: Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, Bond of Flame, Rising Dragon[KH II FM]

TheSilentHero 17:56, 17 December 2014 (UTC)

To my understanding, the abilities do the same thing, the description has just been clarified."We're werewolves, not swearwolves." (KrytenKoro) 20:41, 17 December 2014 (UTC)

Equipment Abilities[edit]

We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. TheFifteenthMember 18:23, 24 February 2015 (UTC)

Anti Glide[edit]

I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?"We're werewolves, not swearwolves." (KrytenKoro) 18:44, 22 July 2015 (UTC)

Kind of. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not really a Growth Ability. --Neumannz, The Dark Falcon 20:38, 22 July 2015 (UTC)
Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here."We're werewolves, not swearwolves." (KrytenKoro) 20:40, 22 July 2015 (UTC)
In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here. --Neumannz, The Dark Falcon 21:56, 22 July 2015 (UTC)

Table[edit]