Talk:Abilities (KHII): Difference between revisions

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----
{{archive box|
must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--[[user:NeloAngelo|N/A]]
* [[Talk:Abilities (Kingdom Hearts II)/Archive 1|Archive 1]] - January 30, 2010
}}
== Growth Abilities ==


Aerial Recovery is an action ability, not a support. [[Special:Contributions/66.17.80.42|66.17.80.42]] 21:46, 11 December 2008 (UTC)
Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 03:38, December 15, 2009 (UTC)


== Questions ==


this might be useful
I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.
http://www.gamefaqs.com/console/ps2/file/935702/48143
Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc.
Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff.
In short read every ability summarize it where you can and use good judgement


== Mistake? ==
Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.


== Help ==
*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)


I'm going to try to revamp this sometime this week:
{{Xhurtemob|time=19:51, February 1, 2010 (UTC)|text=Do you have to press X or O to jump in Final Mix??}}
*Organize by ability type
*List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".


This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.
{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}


Notes for the lead:
== Original game descriptions ==
*Abilities were affected by storyline in KH1 (Cheer, etc.)
*Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
*Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:18, November 16, 2009 (UTC)
:Okay, I got Sora's Actions done ([[User:KrytenKoro/Abilities_(Kingdom_Hearts_II)|here]]). We need to replace the ability descriptions with the official ones, though.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 18:20, November 16, 2009 (UTC)
:Okay, I have all of Sora and his Forms done, with official descriptions where I had them.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 08:33, November 21, 2009 (UTC)


===Action===
Should we record them for posterity?{{User:KrytenKoro/Sig}} 21:53, 16 December 2014 (UTC)
*Todo: Supporting character's action abilities.
:Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. {{KeybladeSpyMaster/Sig}} 23:53, 16 December 2014 (UTC)
It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text?  --{{User:Neumannz/SigTemplate}} 00:15, 17 December 2014 (UTC)
:For ''Kingdom Hearts HD 1.5 ReMIX'', we simply added "'''''HD 1.5 ReMIX'''''" to journal entries that changed for ''Kingdom Hearts 358/2 Days''. I think we should do the same with these abilities. {{KeybladeSpyMaster/Sig}} 00:18, 17 December 2014 (UTC)
I have no idea what you mean by that.  --{{User:Neumannz/SigTemplate}} 05:48, 17 December 2014 (UTC)
:When they changed the journal entries for ''Kingdom Hearts 358/2 Days'' in ''HD 1.5 ReMIX'', we preserved the original entry from the original release by keeping it, adding "'''''HD 1.5 ReMIX'''''", and then adding the new entry (See [[Roxas]], for example). I think we should do the same: list the original entry, and then below that, put "'''''HD 2.5 ReMIX'''''" and then put the new entry. {{KeybladeSpyMaster/Sig}} 06:00, 17 December 2014 (UTC)
That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion.  --{{User:Neumannz/SigTemplate}} 07:08, 17 December 2014 (UTC)
::Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?{{User:KrytenKoro/Sig}} 16:17, 17 December 2014 (UTC)


===Action abilities===
::::That's easy enough to do. So, for example:
::::::<div style="background-color:#e6e6fa; padding:5px">Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. <span class="explain" title="Original Description: 'Increases damage done by fire-based attacks.'">[[File:Symbol - Crown.png|x15px|text-bottom|link=]]</span></div>
::::Or something like that?  --{{User:Neumannz/SigTemplate}} 17:16, 17 December 2014 (UTC)
 
Why can't we just do this:
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|width="36%" style="text-align:center"|'''Ability'''
|width="2%" style="text-align:center"|'''AP'''
|width="40%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Obtained'''
|-bgcolor="#e6e6fa"
|{{nihongo|'''Guard'''|リフレクトガード|Rifurekuto Gādo|<br>lit. "Reflect Guard"}}
|2
|Blocks and shoots back enemy attacks using a parrying action with {{button|s}}.
|Roxas<ref>Defeat [[Twilight Thorn]]</ref>, Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Upper Slash'''|スラッシュアッパー|Surasshu Appā|<br>lit. "Slash Upper"}}
|4
|Knocks a target into the air during a combo with {{button|s}}.
|Sora<ref>Defeat [[Possessor|Possessor and Thresholder]].</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Horizontal Slash'''|エアサイドスラッシュ|Ea Saido-Surasshu|<br>lit. "Air Side-Slash"}}
|2
|Attacks a target from left to right during a midair combo with {{button|s}}.
|Sora<ref>Defeat [[Hostile Program]] (''Kingdom Hearts II''). / Defeat [[Grim Reaper]] on the [[Port Royal#Black Pearl|Black Pearl]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|<br>lit. "Finish Rise"}}
|5
|Jumps high into the air while attacking at the end of a combo with {{button|s}}.
|Sora<ref>Defeat [[The Experiment]] (''Kingdom Hearts II''). / Defeat [[Blizzard Lord and Volcanic Lord]] in Agrabah (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Retaliating Slash'''|リベンジスラッシュ|Rebenji Surasshu|<br>lit. "Revenge Slash"}}<ref>In Lion Form, this is translated as "Retaliating Smash".</ref>
|3
|When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|Sora<ref>Defeat [[Shadow Stalker and Dark Thorn|Dark Thorn]].</ref>, Valor Form, Wisdom Form, Lion Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Slapshot'''|スラップショット|Surappushotto}}
|2
|Rapidly attacks a target.
|Sora<ref>Free the [[Cornerstone of Light]] (''Kingdom Hearts II''). / Clear the Nobodies in the [[Twilight Town#Betwixt and Between|Betwixt and Between]] (''Final Mix'').</ref>, Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Dodge Slash'''|ドッジスラッシュ|Dojji Surasshu}}
|2
|Unleashes an attack that deals damage to nearby enemies.
|Sora<ref>Defeat [[Cerberus]] in [[Olympus Coliseum]] (''Kingdom Hearts II''). / Free the [[Cornerstone of Light]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Flash Step'''|フラッシュステップ|Furasshu Suteppu}}
|2
|Sora does an extremely fast step attack to uppercut and break the enemy's Guard from a certain distance.<!--?-->
|Sora<ref>Defeat [[Prison Keeper]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|<br>lit. "Slide Dash"}}
|2
|Instantly closes in on and attacks a far target.
|Sora<ref>Survive the [[The Land of Dragons#Village Cave|Village Cave]] trap.</ref>, Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Round Break'''|ラウンドブレイク|Raundo Bureiku}}
|3
|If there are many enemies around Sora, Sora will do a spin slash to hits enemies who surround him.<!--?-->
|Sora<ref>Defeat [[Hostile Program]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Guard Break'''|ストライドブレイク|Sutoraido Bureiku|<br>lit. "Stride Break"}}
|3
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|Sora<ref>Defeat the [[Battle of the 1000 Heartless|Army of 1000 Heartless]].</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Explosion'''|エクスプロージョン|Ekusupurōjon}}
|3
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|Sora<ref>Defeat [[Blizzard Lord and Volcanic Lord]] in Agrabah (''Kingdom Hearts II''). / Defend the [[Solar Sailer]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Sweep'''|エリアルスイープ|Eriaru Suīpu}}
|2
|Unleashes a powerful leaping attack on targets in midair.
|Sora<ref>Defeat [[Shan-Yu]].</ref>, Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Dive'''|エリアルダイヴ|Eriaru Daivu}}
|2
|While standing on the ground, Sora jumps and hits with 3 diagonal slashes towards an aerial enemy.<!--?-->
|Sora<ref>Clear "Maniac" [[Phil Training]] test (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Spiral'''|エアスパイラル|Ea Supairaru|<br>lit. "Air Spiral"}}
|2
|Closes in on far targets in midair and unleashes spinning attacks.
|Sora<ref>Clear "Maniac" [[Phil training]] test (''Kingdom Hearts II''). / Save the [[Medallion]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Finish'''|エリアルフィニッシュ|Eriaru Finisshu}}
|3
|Unleashes a powerful finishing combo move to a single target in midair.
|Sora<ref>Defeat [[Captain Barbossa]].</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Magnet Splash'''|マグネスプラッシュ|Magune Supurasshu}}
|3
|Air combo finisher; When there are multiple enemies near him, Sora spins around while creating a magnetic force which explodes.<!--?-->
|Sora<ref>Defeat [[Hades]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Counterguard'''|ガードカウンター|Gādo Kauntā|<br>lit. "Guard Counter"}}
|4
|Counterattacks nearby enemies with Attack while performing Guard.
|Sora<ref>Defeat [[Hades]] (''Kingdom Hearts II''). / Defeat [[Cerberus]] in [[Olympus Coliseum]] (''Final Mix'').</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Valor'''|オートブレイヴ|Ōto Bureivu|<br>lit. "Auto Brave"}}
|1
|Automatically sets the Reaction Command to Valor in a pinch, if [[Valor Form]] is usable.
|Sora<ref>Valor Form (LV 2)</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Wisdom'''|オートウィズダム|Ōto Wizudamu}}
|1
|Automatically sets the Reaction Command to Wisdom in a pinch, if [[Wisdom Form]] is usable.
|Sora<ref>Wisdom Form (LV 2)</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Limit'''|オートリミット|Ōto Rimitto}}
|1
|Automatically sets the Reaction Command to Limit in a pinch, if [[Limit Form]] is usable.
|Sora<ref>Limit Form (LV 2) (''Final Mix'')</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Master'''|オートマスター|Ōto Masutā}}
|1
|Automatically sets the Reaction Command to Master in a pinch, if [[Master Form]] is usable.
|Sora<ref>Master Form (LV 2)</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Final'''|オートファイナル|Ōto Fainaru}}
|1
|Automatically sets the Reaction Command to Final in a pinch, if [[Final Form]] is usable.
|Sora<ref>Final Form (LV 2)</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Summon'''|オートサモン|Ōto Samon}}
|2
|When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable.
|Sora<ref>Get [[Queen Minnie]] safely to the throne.</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Trinity Limit'''|トリニティリミット|Toriniti Rimitto}}
|5
|A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
|Sora<ref>Defeat [[Pete]] in [[Olympus Coliseum]].</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Brave Shot'''|ブレイヴシュート|Bureivu Shūto|<br>lit. "Brave Shoot"}}
|—
|Unleashes a powerful finishing combo move and knocks a single target off its feet.
|Valor Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Brave Beat'''|ブレイヴビート|Bureivu Bīto}}
|—
|Unleashes a powerful finishing combo move that successively attack several targets at once.
|Valor Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Sonic Strike'''|ソニックストライク|Sonikku Sutoraiku}}
|—
|Unleashes a powerful finishing combo move that pierces through a single target.
|Valor Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Sonic End'''|ソニックエンド|Sonikku Endo}}
|—
|Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|Valor Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Over the Horizon'''|オーバーホライズン|Ōbā Horaizon|<br>lit. "Over Horizon"}}
|—
|Leaps towards a target in a rapid attack with {{button|s}}.
|Valor Form
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|{{nihongo|'''Omega Finale'''|フリーフィニッシュ|Furī Finisshu|<br>lit. "Free Finish"}}
|width="38%" |{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|—
|width="6%"|3
|Deals finishing combo moves in the middle of a combo with {{button|s}}.
|width="36%"|'''KHII:''' Increases damage done with fire-based attacks.<br>'''HD2.5:''' Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
|Valor Form
|width="20%"|Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, [[Bond of Flame]], [[Rising Dragon]]{{FMII}}
|-bgcolor="#e6e6fa"
|{{nihongo|'''Wisdom Shot'''|ウィズダムショット|Wizudamu Shotto}}
|—
|Changes the command Attack to Shoot.
|Wisdom Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Mobile Action'''|アクティブホバー|Akutibu Hobā|<br>lit. "Active Hover"}}
|—
|Actions will be enabled while moving.
|Wisdom Form, Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Magic Haste'''|マジックヘイスト|Majikku Heisuto}}
|—
|Shortens magic casting time and enables rapid magic combos.
|Wisdom Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Magic Spice'''|マジックスパイス|Majikku Supaisu}}
|—
|Powers up the finishing move of magic combos.
|Wisdom Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Sonic Blade]]'''|ソニックレイヴ|Sonikku Reivu}}
|—
|Limit command ({{Button|c}}) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes (60 MP).
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Ars Arcanum]]'''|ラストアルカナム|Rasuto Arukanamu|<br>lit. "Last Arcanum"}}
|
|Limit command ({{Button|t}}) - Massive Keyblade combo (75 MP).
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|Sutoraiku Reido}}
|—
|Limit command ({{Button|s}}) - Throw the Keyblade up to 5 times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher (65 MP).
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Ragnarok]]'''|ラグナロク|Ragunaroku}}
|—
|Limit command ({{Button|x}}) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage (80 MP).
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Zantetsuken]]'''|ザンテツケン|Zantetsuken}}
|—
|Finishing move - a powerful thrust, the strongest single hitting finishing move in the game.
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Ripple Drive'''|リップルドライヴ|Rippuru Doraivu}}
|—
|Finishing move - Hits multiple enemies with an aura attack.
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Hurricane Period'''|ハリケーンピリオド|Harikēn Piriodo}}
|—
|Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically.
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Zantetsu Counter'''|ザンテツカウンター|Zantetsu Kauntā}}
|—
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers.
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Reflect Combo'''|リフレクトコンボ|Rifurekuto Konbo}}
|—
|Allows Guarding during a ground Combo.
|Limit Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Master Strike'''|マスターストライク|Masutā Sutoraiku}}
|—
|Unleashes a powerful finishing combo move that successively attacks a single target.
|Master Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Disaster'''|ディザスター|Dizasutā}}
|—
|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
|Master Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Master Magic'''|マスターマジック|Masutā Majikku}}
|—
|Powers up magic.
|Master Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Final Arcana'''|ファイナルアルカナム|Fainaru Arukanamu|<br>lit. "Final Arcanum"}}
|—
|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Final Strike'''|ファイナルオーバー|Fainaru Ōbā|<br>lit. "Final Over"}}
|—
|While spinning in midair, deals a powerful finishing combo move to a single target.
|Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Final Arts'''|ファイナルアーツ|Fainaru Ātsu}}
|—
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Auto Assault'''|オートアサルト|Ōto Asaruto}}
|—
|The Keyblade automatically unleashes attacks in various situations.
|Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|<br>lit. "Crime Penalty"}}
|—
|A Keyblade held in each hand unleashes powerful magic spells.
|Final Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Combo Upper'''|コンボアッパー|Konbo Appā}}
|—
|Knocks a target into the air during a combo with {{button|s}}.
|Lion Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Impulse'''|エアインパルス|Ea Inparusu|<br>lit. "Air Impulse"}}
|—
|Tackles and attacks a target in midair during a combo with {{button|s}}.
|Lion Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Finishing Blast'''|フィニッシュバースト|Finisshu Bāsuto|<br>lit. "Finish Burst"}}
|—
|Deals damage to nearby enemies at the end of a combo with {{button|s}}.
|Lion Form
|-bgcolor="#e6e6fa"
|{{nihongo|'''Running Tackle'''|ダッシュインパクト|Dasshu Inpakuto|<br>lit. "Dash Impact"}}
|—
|Unleashes a rapid tackle on a single target during Dash.
|Lion Form<ref>Restore [[Simba]]'s confidence.</ref>
|-bgcolor="#e6e6fa"
|{{nihongo|'''Dash'''|ダッシュ|Dasshu}}
|—
|Moves rapidly while pressing down {{button|s}}.
|Lion Form<ref>Reach [[Pride Lands#Wildebeest Valley|Wildebeest Valley]].</ref>
|}
|}
{{User:TheSilentHero/Sig}} 17:56, 17 December 2014 (UTC)
::To my understanding, the abilities do the same thing, the description has just been clarified.{{User:KrytenKoro/Sig}} 20:41, 17 December 2014 (UTC)
==Equipment Abilities==
We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. {{User:TheFifteenthMember/Sig1}} 18:23, 24 February 2015 (UTC)
== Anti Glide ==


==Notes and References==
I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?{{User:KrytenKoro/Sig}} 18:44, 22 July 2015 (UTC)
{{reflist|2}}
:[http://kh13.com/forum/gallery/sizes/17482-kh2-ultimania-059/large/ Kind of]. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not ''really'' a Growth Ability. --{{User:Neumannz/SigTemplate}} 20:38, 22 July 2015 (UTC)
::Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here.{{User:KrytenKoro/Sig}} 20:40, 22 July 2015 (UTC)
:::In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here.  --{{User:Neumannz/SigTemplate}} 21:56, 22 July 2015 (UTC)
 
== Table ==
 
{{tab|o-center}}{{tab|Kingdom Hearts II}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|-style="{{style|kh2|a}}; font-size:12px"
!rowspan="2" style="width:10%"|Level
!colspan="3"|Ability
|-style="{{style|kh2|b}}; font-size:12px"
!style="width:30%"|Sword
!style="width:30%"|Rod
!style="width:30%"|Shield
|-
|4||colspan="3"|[[Scan]]
|-
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|-
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-
|12||colspan="3"|[[Magic Lock-On]]
|-
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-
|20||colspan="3"|[[Leaf Bracer]]
|-
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|-
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|-
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|-
|41||[[Lucky Lucky]]||[[Thunder Boost]]||[[MP Rage]]
|-
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[MP Rage]]||[[Lucky Lucky]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[MP Rage]]||[[Lucky Lucky]]||[[Thunder Boost]]
|}
{{tab|c}}{{tab|Kingdom Hearts II Final Mix}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|-style="{{style|kh2|a}}; font-size:12px"
!rowspan="2" style="width:10%"|Level
!colspan="3"|Ability
|-style="{{style|kh2|b}}; font-size:12px"
!style="width:30%"|Sword
!style="width:30%"|Rod
!style="width:30%"|Shield
|-
|4||colspan="3" style="{{style||a}}"|
|-
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|-
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-
|12||colspan="3"|[[Magic Lock-On]]
|-
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-
|20||colspan="3"|[[Leaf Bracer]]
|-
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|-
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|-
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|-
|41||[[Drive Converter]]||[[Thunder Boost]]||[[Damage Control]]
|-
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[Damage Control]]||[[Drive Converter]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[Damage Control]]||[[Drive Converter]]||[[Thunder Boost]]
|}
{{tab|c}}{{tab|c}}

Latest revision as of 17:21, 19 September 2023

Growth Abilities[edit]

Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?Glorious CHAOS! 03:38, December 15, 2009 (UTC)

Questions[edit]

I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.

Should it be "Earthshaker" or "Earth Shaker"?Glorious CHAOS! 06:14, January 13, 2010 (UTC)

  • also, I am uncertain about "Second Chance" and "Once More".Glorious CHAOS! 07:09, January 14, 2010 (UTC)


BBSIenzo.png
Xhurt - ......
TALK - ...
Do you have to press X or O to jump in Final Mix??


DaysRoxas.png
CaelumLucisCaliga Talk! - What are you talking about? I am me! Nobody else!

Sora, you're lucky. Looks like my summer vacation is ... over. — 02:15, August 1, 2010 (UTC)

OathOblivTalkPic_zps6eebf78e.png In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks. OathOblivTalkPic_zps6eebf78e.png

Original game descriptions[edit]

Should we record them for posterity?"We're werewolves, not swearwolves." (KrytenKoro) 21:53, 16 December 2014 (UTC)

Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:53, 16 December 2014 (UTC)

It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text? --Neumannz, The Dark Falcon 00:15, 17 December 2014 (UTC)

For Kingdom Hearts HD 1.5 ReMIX, we simply added "HD 1.5 ReMIX" to journal entries that changed for Kingdom Hearts 358/2 Days. I think we should do the same with these abilities. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 00:18, 17 December 2014 (UTC)

I have no idea what you mean by that. --Neumannz, The Dark Falcon 05:48, 17 December 2014 (UTC)

When they changed the journal entries for Kingdom Hearts 358/2 Days in HD 1.5 ReMIX, we preserved the original entry from the original release by keeping it, adding "HD 1.5 ReMIX", and then adding the new entry (See Roxas, for example). I think we should do the same: list the original entry, and then below that, put "HD 2.5 ReMIX" and then put the new entry. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 06:00, 17 December 2014 (UTC)

That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion. --Neumannz, The Dark Falcon 07:08, 17 December 2014 (UTC)

Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?"We're werewolves, not swearwolves." (KrytenKoro) 16:17, 17 December 2014 (UTC)
That's easy enough to do. So, for example:
Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png
Or something like that? --Neumannz, The Dark Falcon 17:16, 17 December 2014 (UTC)

Why can't we just do this:

Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 KHII: Increases damage done with fire-based attacks.
HD2.5: Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, Bond of Flame, Rising Dragon[KH II FM]

TheSilentHero 17:56, 17 December 2014 (UTC)

To my understanding, the abilities do the same thing, the description has just been clarified."We're werewolves, not swearwolves." (KrytenKoro) 20:41, 17 December 2014 (UTC)

Equipment Abilities[edit]

We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. TheFifteenthMember 18:23, 24 February 2015 (UTC)

Anti Glide[edit]

I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?"We're werewolves, not swearwolves." (KrytenKoro) 18:44, 22 July 2015 (UTC)

Kind of. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not really a Growth Ability. --Neumannz, The Dark Falcon 20:38, 22 July 2015 (UTC)
Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here."We're werewolves, not swearwolves." (KrytenKoro) 20:40, 22 July 2015 (UTC)
In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here. --Neumannz, The Dark Falcon 21:56, 22 July 2015 (UTC)

Table[edit]