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Lucky Strike: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that requires 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip. The drop rate is increased by a factor of ''1 + 0.5n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.


In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that requires 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is 1 + 0.5n and the maximum number that can be equipped in fourteen, resulting in a maximum drop rate multiplication of 8. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 8.5.
In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of ''1 + 0.3n'', where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is ''1 + 0.5n'' and the maximum number that can be equipped in fourteen, resulting in a maximum drop rate multiplication of 8. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 8.5.


In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
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*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Sparrow]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
*[[Jack Skellington]] has Lucky Lucky as a default ability.
*The [[Sweet Memories]] has Lucky Lucky as its Equipment Ability.
*The [[Sweet Memories]] has Lucky Lucky as its equipment ability.
*The [[Meteor Staff]] has Lucky Lucky as its Equipment Ability.
*The [[Meteor Staff]] has Lucky Lucky as its equipment ability.
*The [[Genji Shield]] has Lucky Lucky as its Equipment Ability.
*The [[Genji Shield]] has Lucky Lucky as its equipment ability.
*The [[Lucky Ring]] has Lucky Lucky as its Equipment Ability.
*The [[Lucky Ring]] has Lucky Lucky as its equipment ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
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*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Sparrow has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*Jack Skellington has Lucky Lucky as a default ability.
*The Lucky Ring has Lucky Lucky as its Equipment Ability.
*The Lucky Ring has Lucky Lucky as its equipment ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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==Drops==
==Drops==
*'''Lucky Strike''': [[Invisible]] (0.05%)<ref name="Invis">The Invisible drops a stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a Lucky Strike.</ref>, [[Angel Star]] (0.03%)<ref name="Angel">The Angel Star drops a stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.</ref>
*'''Lucky Strike''': [[Invisible]] (0.05%),<ref name="Invis">The Invisible drops a stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a Lucky Strike.</ref> [[Angel Star]] (0.03%)<ref name="Angel">The Angel Star drops a stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.</ref>


==Notes and references==
==Notes and references==

Revision as of 07:10, 27 August 2014

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Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), also translated as Lucky Lucky, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics

In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.

In Kingdom Hearts II, Lucky Lucky is a support ability that costs 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In Kingdom Hearts II Final Mix, the factor is 1 + 0.5n and the maximum number that can be equipped in fourteen, resulting in a maximum drop rate multiplication of 8. The additional Lucky Lucky available in Limit Form can further raise the drop rate factor to 8.5.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip which increases Luck by one when installed in the Stat Matrix.

Learning Lucky Strike

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald Duck learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its equipment ability.

Kingdom Hearts 358/2 Days

Rings with Lucky Strike

Kingdom Hearts Birth by Sleep

Kingdom Hearts Re:coded

Drops

Notes and references

  1. ^ The Invisible drops a stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
  2. ^ The Angel Star drops a stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.