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Light (element): Difference between revisions

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{{Game|DDD}}
{{Game|DDD}}
{{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}}
{{expand|create=Everything from previous element pages: [[Fire (Element)]], [[Blizzard (Element)]], [[Lightning (Element)]]}}
{{nihongo|'''Light'''|ホーリー|Hōrī|lit. "Holy"}} is an element that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is opposed to [[Dark (Element)|Dark]].
==Attacks and abilities==
===''Kingdom Hearts 3D: Dream Drop Distance''===
Light attacks are used almost exclusively by [[Sora]] and certain [[Dream Eater]]s, both Spirits and Nightmares.
{|class="wikitable" width="75%"
|- bgcolor="#FFFF55"
|style="text-align:center" width="20%"|'''Ability'''
|style="text-align:center"|'''Type'''
|style="text-align:center"|'''Description'''
|-bgcolor="#FFFFCC"
![[Shadowbreaker]]
|Attack Command
|
|-bgcolor="#FFFFCC"
![[Salvation]]
|Attack Command
|
|-bgcolor="#FFFFAA"
![[Spark]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Sparkra]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Sparkga]]
|Magic Command
|
|-bgcolor="#FFFFAA"
![[Faith]]
|Magic Command
|
|-bgcolor="#FFFFCC"
![[Trinity Limit]]
|Dual Attack
|
|-bgcolor="#FFFFCC"
![[Ragnarok]]
|Dual Attack
|
|-bgcolor="#FFFFAA"
![[Light Hammer]]
|Dual Style
|
|-bgcolor="#FFFFCC"
![[Light Screen]]
|Dual Attack
|
|}
==Light Resistance==
Light Resistance is a stat that appears in ''Kingdom Hearts 3D: Dream Drop Distance'', reducing damage taken from Light attacks. Sora and [[Riku]] may increase their Light Resistance by equipping the [[Light Screen]] ability (see above). Dream Eaters have a natural resistance or weakness to Light, and Spirits will gain a boost in Light Resistance if certain {{c|Deck Command|DDD}}s are added to their [[recipe]]s, as detailed below:
{|class="wikitable" width="200px"
|- bgcolor="#FFFF55"
|style="text-align:center"|'''Command'''
|style="text-align:center"|'''Light Resistance'''
|- bgcolor="#e6e6fa"
![[Shadowbreaker]]
| +20
|- bgcolor="#FFFFAA"
![[Salvation]]
| +30
|- bgcolor="#FFFFAA"
![[Spark]]
| +10
|- bgcolor="#FFFFAA"
![[Sparkra]]
| +15
|- bgcolor="#FFFFAA"
![[Sparkga]]
| +20
|- bgcolor="#FFFFAA"
![[Faith]]
| +30
|}
==Dream Eaters==
{{sec-stub}}
==Other enemies==
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==Themes and other appearances==
Several recurring elements in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series incorporate Light into their design or conceptualization.
[[Faith]] and [[Salvation]] are recurring abilities that utilize light, although they do not inflict Light damage outside of ''Kingdom Hearts 3D''. [[Magic Hour]] is also an attack involving pillars of light that does not inflict Light damage in its appearances.
The [[Radar Zap]] status is associated with Light in ''[[Kingdom Hearts 358/2 Days]]'', in which Light Resistance protects the player from receiving a Radar Zap status.
<!--any synthesis materials?-->
<!--gummi blocks-->
<!--weapons, e.g. oathkeeper, roxas's keyblades in KHD-->
==Origin==
{{sec-stub}}


{{ability-stub}}
{{ability-stub}}

Revision as of 05:50, 19 November 2012

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Light (ホーリー Hōrī?, lit. "Holy") is an element that appears in Kingdom Hearts 3D: Dream Drop Distance. It is opposed to Dark.

Attacks and abilities

Kingdom Hearts 3D: Dream Drop Distance

Light attacks are used almost exclusively by Sora and certain Dream Eaters, both Spirits and Nightmares.

Ability Type Description
Shadowbreaker Attack Command
Salvation Attack Command
Spark Magic Command
Sparkra Magic Command
Sparkga Magic Command
Faith Magic Command
Trinity Limit Dual Attack
Ragnarok Dual Attack
Light Hammer Dual Style
Light Screen Dual Attack

Light Resistance

Light Resistance is a stat that appears in Kingdom Hearts 3D: Dream Drop Distance, reducing damage taken from Light attacks. Sora and Riku may increase their Light Resistance by equipping the Light Screen ability (see above). Dream Eaters have a natural resistance or weakness to Light, and Spirits will gain a boost in Light Resistance if certain Deck Commands are added to their recipes, as detailed below:

Command Light Resistance
Shadowbreaker +20
Salvation +30
Spark +10
Sparkra +15
Sparkga +20
Faith +30

Dream Eaters

Other enemies

Themes and other appearances

Several recurring elements in the Kingdom Hearts series incorporate Light into their design or conceptualization.

Faith and Salvation are recurring abilities that utilize light, although they do not inflict Light damage outside of Kingdom Hearts 3D. Magic Hour is also an attack involving pillars of light that does not inflict Light damage in its appearances.

The Radar Zap status is associated with Light in Kingdom Hearts 358/2 Days, in which Light Resistance protects the player from receiving a Radar Zap status.


Origin