KHWiki:Magazine/Journalist Spot: Difference between revisions

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A mini-series sounds like the way to go; each entry could have an introduction at the beginning explaining what the mini-series is about (in case there's a newcomer who hasn't read the previous issue) and in the introduction, you could add a sentence like "Contact [[User talk:EternalNothingnessXIII|ENX]] if you have any ideas to feedback to him!". Do remember that each new issue would be released after three months so you'd be wanting to make each entry quite chunky so perhaps clustering a few worlds together would be better, unless your ideas for just one world is long enough. Also, you could describe your gameplay system like this. After the story is complete, you put a dotted line (<nowiki>-----</nowiki>) or some other break and you write something like "At the end of this world, Riku/Mickey obtains...<nowiki><Insert gameplay feature here></nowiki>". And then you can go on to explain the mechanic. What do you think? {{User:TheFifteenthMember/Sig1}} 21:25, 17 June 2014 (UTC)
A mini-series sounds like the way to go; each entry could have an introduction at the beginning explaining what the mini-series is about (in case there's a newcomer who hasn't read the previous issue) and in the introduction, you could add a sentence like "Contact [[User talk:EternalNothingnessXIII|ENX]] if you have any ideas to feedback to him!". Do remember that each new issue would be released after three months so you'd be wanting to make each entry quite chunky so perhaps clustering a few worlds together would be better, unless your ideas for just one world is long enough. Also, you could describe your gameplay system like this. After the story is complete, you put a dotted line (<nowiki>-----</nowiki>) or some other break and you write something like "At the end of this world, Riku/Mickey obtains...<nowiki><Insert gameplay feature here></nowiki>". And then you can go on to explain the mechanic. What do you think? {{User:TheFifteenthMember/Sig1}} 21:25, 17 June 2014 (UTC)
::Yes, that could work. I can write a lot, but only if I have the ideas for such things. That's why the "Ideas for ENX" section would be brilliant. If someone has an idea I like, I could then add it to the story of the world in the next issue. For example, let's say the first issue talks about the intro of the game and then the trip to the ''Pocahontas'' world. At the bottom, it could say, "Contact ENX if you have ideas for Riku/Mickey's adventure in the <insert world name here> world! They may be featured in the next issue and become part of the tale!" And well, I don't have many ideas for gameplay; that's something that I'd be asking for ideas for. But once I had a system, I may want to spend an issue talking about it. Or at least part of an issue. And as far as, "After Riku/Mickey does this, they get that as a reward," I'd include that in the story. For instance, "After Mickey beats Governor Ratcliffe, he obtains the Colors of the Wind Keyblade." What I have as far as these concepts go is a skeleton. I need help from others to flesh it out. - {{User:EternalNothingnessXIII/Sig}} 21:38, 17 June 2014 (UTC)


==Dive to the Heart==
==Dive to the Heart==

Revision as of 21:38, 17 June 2014

Heard about the new magazine hosted on KHWiki.com and The Keyhole and want to get involved in writing it? Here at the Journalist Spot, you can give us ideas and article entries that we can use in our next issue.

Here's how it works: To begin with, you must be a registered user with a minimum of 100 edits in the mainspace (check here). Once you have that, you can post an article that you wrote or, if you don't have the time to do that, you can post your ideas so that others can use them and turn them into an article. This can be done by sharing your ideas, drafts and work to the relevant section below.

Cover

What is required:

  • A magazine cover drawn by hand or computer.

Ideas, drafts and work:

  • Sign-Up:
  1. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 21:04, 4 June 2014 (UTC) I can try an make one for this upcoming quarter, but it'd be great if we could have more people submit work for it.
    • Great cover KSM! Only thing I would change is the date as over the IRC, me and Erry agreed that we should include quarters in our naming scheme. I'd rewrite the text and change "Vol 1" to "Issue #1" so that it's more magazine-y and "June 2014" to "Q3 2014" If need be, we can add small print with the exact month and day of its release date: "Released 1st of July (UTC)". Really nice image though. TheFifteenthMember 17:22, 5 June 2014 (UTC)

Trinity Archives

What is required:

  • A Kingdom Hearts news summary. Note that this needs to be done towards the end of the quarter year so that we can cover recent information.

Ideas, drafts and work:

Unlocking the Keyhole

What is required:

  • A news summary of the The Keyhole. Note that this needs to be done towards the end of the quarter year so that we can cover recent information.

Ideas, drafts and work:

The Door to Light

What is required:

  • A news summary of khwiki.com. Note that this needs to be done towards the end of the quarter year so that we can cover recent information.

Ideas, drafts and work:

  • I'll gladly write this up if no one else will. I'll just base myself largely on what's been decided in the Roundtables, and mention members who have recently joined and made edits. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 19:00, 17 June 2014 (UTC)

The Coliseum

What is required:

  • A battle nomination similar to the Mirage Arena.
  • Two users with opposing opinions.

Ideas, drafts and work:

  • A "Final Form" (Sora) vs "Dark Form" (Riku) debate. I could be the user supporting Dark Form. TheFifteenthMember 22:53, 25 April 2014 (UTC)

The Keyblade Master

What is required:

  • A complete article with any topic. This can include theories, analysis, speculation etc.

Ideas, drafts and work:

  • Okay first of my ideas: a tutorial on Flick Rush. Will probably make one discussion about the Real Organization XIII, like who can possibly be the other members, if the guy shown on the E3 trailer is a version of Xehanort, if Vanitas, who have the amber eyes, together with Terra-Xehanort, can be part of it and things like that. Opinions, please :) - MateusinhoEX 01:43, 11 June 2014 (UTC)
    • The tutorial would go under the Dive to the Heart page. As for the theories, they sound interesting so maybe write a draft? TheFifteenthMember 02:56, 15 June 2014 (UTC)
      • The game tutorial was still missing, eh? Okay, if you want, we can put the Flick Rush one there. I read your talk with ENX and personally loved the idea of him writing possible stories for the untold ones (maybe those are the ones said to be explained in the new Re:Coded cutscenes in 2.5, I don't know). I will write up a draft for the possible True Organization members and maybe also one on questions that are left open on the series (like one of the things I probably will never understand: why after all that trouble with Master Xehanort, Mickey didn't suspected when met Ansem's apprentice that had the same name?). Hey, maybe this is one other story ENX can write about: the full travel of Young Xehanort trough time, showing when, where and how he encountered and recruited the members of the True Organization XIII we know so far. - MateusinhoEX 13:27, 15 June 2014 (UTC)
        • Depending on how long ENX's draft is, I'm thinking that the Keyblade Master page could have multiple columns so it's more dynamic. I'll bring it up later. TheFifteenthMember 13:50, 15 June 2014 (UTC)
          • If people want to read my concept (which is still in development) for the Riku/Mickey "game", they need only read this. As for the Xehanort/Eraqus story, it actually takes place after Young Xehanort returned to his proper place in time in KH3D. It basically details the brotherhood of Eraqus and Xehanort and how that falls apart as Xehanort is tempted by the darkness on his travels. I may include some elements of KH3D and Young Xehanort's involvement, but it primarily focuses on the time before BBS, where things such as Xehanort discarding his Keyblade Armor to control the darkness are seen. Both of these projects are in the early development stage, and I'd love some helping working a cohesive plot out with someone. Maybe only one story can be featured in this issue. Maybe both can, or maybe neither, in which case I'll contribute some other way. But I'd love to share my ideas with the Wiki, for sure! - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 16:29, 15 June 2014 (UTC)
            • I can't help much with the development, ENX (I haven't played past Re:CoM) but, if you were willing to, you could split your ideas over the next couple issues and turn them into a mini series. I think it would be really interesting to have a series on an original concept like yours to kick off our first issues. :) tumblr_osispiEQ831tlnss6o8_75sq.png tumblr_osispiEQ831tlnss6o5_75sq.png FINALREST tumblr_osispiEQ831tlnss6o3_75sq.png tumblr_osispiEQ831tlnss6o6_75sq.png 04:24, 17 June 2014 (UTC)
              • That's an interesting idea, one concept per issue, perhaps. MateusinhoEX actually agreed to help with development; he seems most interested in my Riku/Mickey story. More help is always welcome. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 04:47, 17 June 2014 (UTC)
              • Well, it's not exactly that I like more Riku/Mickey stiry, but it's because I haven't played BBS yet, so I don't know much about Xehanort's history. That's why I have more idea's to the other one. Still, I got an idea: since we're introducing new Disney Worlds, and the history will be split in vatious issues, what about finishing an issue right were the first new Disney World is introduced and then put a message like "And from now on, you can help write this history. Send your own opinions and ideas about it, and if you want, also send a possibly new history for this Disney World. We will look at your ideas, and who knows, maybe it can make part of the next issue of the KHWiki Magazine!", or something like that. I think this would get some attention from other users, which would want to help. For now, I think they could help only creating the Disney histories, since they are always based on the original movies happenings, which means people wouldn't come with anything very strange. What do you think? - MateusinhoEX 13:52, 17 June 2014 (UTC)
                • What we could do is pick a concept (let's say, the Riku/Mickey story) and, as you suggested, spread it out across the issues. Then, when that one is done, we could see about continuing with the Eraqus/Xehanort story. I like the idea of asking for ideas/opinions from our readers, but, as these are my creative projects I'm sharing, I'd like to oversee what goes into the story itself, if possible. We could divide the story this way: the first issue would be the start of the story, to perhaps the first Disney World (I think Ancient Kingdom, the The Emperor's New Groove world). Then it could be like, "Tune in next time for the next part of the story" or something like that. We would then continue with the next world's events, and so on. Again, I just want to make sure that what goes in the magazine adheres to my original vision. This is a game concept, so ideas for gameplay systems would be needed, as well. There are central themes to the story that should be demonstrated as often as possible, et cetera. So yeah. Perhaps have a section asking for ideas/opinions on various things, I could overview the opinions with a couple people, and then the best ones would be considered for being used in the story/gameplay (credit should be given somewhere to the contributors of new ideas). Sorry to sound so defensive/overprotective; these projects are my "babies," after all :P Oh, and one more thing....perhaps we could just focus on individual aspects of the concept. For instance, let's say we wanted to describe a new gameplay system someone comes up with that adheres to my "connected but separate"/"separate but connected" dual-theme. We could "take a break from the story" to describe it in full, then say, "We'll return to the story of <insert title of project here> in our next issue!" - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 16:55, 17 June 2014 (UTC)

A mini-series sounds like the way to go; each entry could have an introduction at the beginning explaining what the mini-series is about (in case there's a newcomer who hasn't read the previous issue) and in the introduction, you could add a sentence like "Contact ENX if you have any ideas to feedback to him!". Do remember that each new issue would be released after three months so you'd be wanting to make each entry quite chunky so perhaps clustering a few worlds together would be better, unless your ideas for just one world is long enough. Also, you could describe your gameplay system like this. After the story is complete, you put a dotted line (-----) or some other break and you write something like "At the end of this world, Riku/Mickey obtains...<Insert gameplay feature here>". And then you can go on to explain the mechanic. What do you think? TheFifteenthMember 21:25, 17 June 2014 (UTC)

Yes, that could work. I can write a lot, but only if I have the ideas for such things. That's why the "Ideas for ENX" section would be brilliant. If someone has an idea I like, I could then add it to the story of the world in the next issue. For example, let's say the first issue talks about the intro of the game and then the trip to the Pocahontas world. At the bottom, it could say, "Contact ENX if you have ideas for Riku/Mickey's adventure in the <insert world name here> world! They may be featured in the next issue and become part of the tale!" And well, I don't have many ideas for gameplay; that's something that I'd be asking for ideas for. But once I had a system, I may want to spend an issue talking about it. Or at least part of an issue. And as far as, "After Riku/Mickey does this, they get that as a reward," I'd include that in the story. For instance, "After Mickey beats Governor Ratcliffe, he obtains the Colors of the Wind Keyblade." What I have as far as these concepts go is a skeleton. I need help from others to flesh it out. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 21:38, 17 June 2014 (UTC)

Dive to the Heart

What is required:

  • A comprehensive game tutorial
  • A understandable wiki tutorial.

Ideas, drafts and work:

  • Nomination: I wrote a draft for the wiki tutorial here but it needs a lot of work. TheFifteenthMember 14:23, 20 April 2014 (UTC)
    • I redrafted my long-winded tutorial into something more compact (hence probably more understandable). The image would be remade, spliced, resized, and uploaded to the Wiki and shown alongside the text. How is it? TheFifteenthMember 21:36, 2 June 2014 (UTC)

Round Room

What is required:

  • An agenda of things to talk about on the podcast.
  • A crew of people willing to take part in recording the podcast.

Ideas, drafts and work:

Mark of Mastery Exam

What is required:

  • A "Top 5 List".
  • A review.
  • An interview between an interviewer and another editor.

Ideas, drafts and work:

  • Nomination: I done a "Top 5 List" here. TheFifteenthMember 14:23, 20 April 2014 (UTC)
    • I done a second "Top 5 List" that's more opinionated and balanced so it should be more interesting. TheFifteenthMember 20:09, 5 June 2014 (UTC)
    • I also added a review on "Another Guardian of Light". TheFifteenthMember 20:09, 5 June 2014 (UTC)

Naminé's Sketchbook

What is required:

  • A piece of fanart.

Ideas, drafts and work:

The Game Grid

What is required:

  • A "Guess That Beast!" silhouette image.
  • A "Who am I?" puzzle.
  • A riddle.

Ideas, drafts and work:

  • The "What Heartless am I" should not just cover the Heartless. What about the other enemies (eg: Nobodies)? I can also help out with the "Who am I", though be warned, since I tend to my puzzles very tough. UxieLover1994 06:15, 21 April 2014 (UTC)
  • I made a silhouette of a Large Body (that's right, the most exotic Heartless ever) but it's crudely done so I think this is a job for people with Photoshop. TheFifteenthMember 22:25, 21 April 2014 (UTC)
  • How is this? I made it with the KHX image, and Photoshop. I don't know if that's what you wanted. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:43, 21 April 2014 (UTC)
    • That's much better! We could use that for July's issue unless someone wants to do a more difficult Heartless (though I think we should keep it simple for the first issue). Only thing I would say is we should stick to the most recognisable game models (KH1/KH2) because not many people play KHX extensively. TheFifteenthMember 08:08, 22 April 2014 (UTC)
      • I used the KHX image because it was cleaner than the KH silhouette. It was also more of a "Is this what you're looking for" kind of post. I'm sure people will identify the Heartless if we use their KHX images, but that's just a thought. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 02:33, 24 April 2014 (UTC)

Flick Rush

What is required:

  • A poll.
  • Three tasks for KHWiki.com.
  • Three tasks for the Keyhole.
  • One game task.

Ideas, drafts and work:

  • I'm starting a draft Here, but how do you people do polls? Also, should we have a game task for each game? or just one game task? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 02:41, 24 April 2014 (UTC)
I used a sample poll, tell me how the page looks! Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 02:41, 24 April 2014 (UTC)
I voted on it, and it looks good! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 03:23, 24 April 2014 (UTC)

So what are we going to do about the first mailbag? Also, how are we going to "prove success in the task?" Besides that, I think this page is set! Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 03:59, 10 June 2014 (UTC) Also, do we want a place to put the winner of the previous poll? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:26, 12 June 2014 (UTC)