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Ignition

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Kingdom Hearts 358/2 Days
Ignition
"A weapon that possesses high
Strength. Useful against tough
enemies."
Japanese プライマー
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Striker
Obtained
Valor Gear ② (Xigbar)
Kingdom Hearts 358/2 Days
Ignition+
"An upgraded Ignition.
Possesses high Strength.
Useful against tough enemies."
Japanese プライマー+
Stats
Strength Magic
Base Unit Ultima Base Unit
+46 +1 +54 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Striker
Obtained
Valor Gear+ ② (Xigbar)

Ignition is one of Xigbar's weapons in Kingdom Hearts 358/2 Days. It can be upgraded to Ignition+.

Design

The Ignition's guard is nearly identical to that of the Sharpshooter, save for black diamonds with a tan edge and a red guard. The main body is shaped like a machete's head, black in color with a red edge. A hollow semicircle is present within it, and set inside is a grey arrowhead shape. Connecting the stock to the barrel is an oddly shaped piece, similar in form to the teeth of the Rain Storm Keyblade. The barrel is a dark grey wedge, with a hollow triangle of the same color fixed underneath.

Gameplay

Ignition's ground combo fires two quick rounds at a time twice; for the ground combo finisher, Xigbar spins around and fires two more shots accompanied by larger shots. The Y Combo, upon firing at least two shots, has Xigbar fire a spread of four bullets at the ground in front of him before doing a backflip and firing two shots forward. The aerial combo consists of four shots fired forward, followed by a backflip and an aerial combo finisher of two more shots before landing. Template:XigbarWeapons