Inferno
| This article is about the chakrams. You may be looking for the ability. |
| Kingdom Hearts 358/2 Days Inferno | |||||
|---|---|---|---|---|---|
| "A weapon that possesses high Strength. Useful against tough enemies." | |||||
| Japanese | ブレイズ | ||||
| Rōmaji | Bureizu | ||||
| Translation | Blaze | ||||
| Stats | |||||
| Strength | Magic | ||||
| Base | Unit | Ultima | Base | Unit | |
| +44 | +1 | +56 | +0 | +1 | |
| Defense | Crit Rate | Crit Bonus | |||
| Base | Unit | Base | Unit | Base | Unit |
| +1 | +1 | +2 | +1 | +5 | +1 |
| Attack Speed | Approach Speed | ||||
| Ground | Air | ||||
| 1.0 | 1.0 | 1.0 | |||
| Abilities | |||||
| 1: Defender | |||||
| Obtained | |||||
| Valor Gear ② (Axel) | |||||
| Kingdom Hearts 358/2 Days Inferno+ | |||||
|---|---|---|---|---|---|
| "An upgraded Inferno. Possesses high Strength. Useful against tough enemies." | |||||
| Japanese | ブレイズ+ | ||||
| Rōmaji | Bureizu+ | ||||
| Translation | Blaze+ | ||||
| Stats | |||||
| Strength | Magic | ||||
| Base | Unit | Ultima | Base | Unit | |
| +46 | +1 | +54 | +0 | +1 | |
| Defense | Crit Rate | Crit Bonus | |||
| Base | Unit | Base | Unit | Base | Unit |
| +1 | +1 | +0 | +1 | +6 | +1 |
| Attack Speed | Approach Speed | ||||
| Ground | Air | ||||
| 1.0 | 1.0 | 1.0 | |||
| Abilities | |||||
| 1: Striker | |||||
| Obtained | |||||
| Valor Gear+ ② (Axel) | |||||
Inferno is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Inferno+.
When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.
Design[edit]
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.
"Inferno" is a Latin name for the Christian Hell, and has come to be a synonym for an intense, raging fire.
Gameplay[edit]
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.
The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground.
| Combos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Axel's Chakrams |
|---|
| Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |
| Aggression | Ignition | Vortex | Inquisition | Harbinger | Freakish Bestiary | Berserker | Inferno | Songbird | Death | Quiet Belladonna | Indigo | Midnight Roar Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |
