Hyper Healing: Difference between revisions
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{{Game|KH1|FM1|KH2|FM2}} | {{Game|KH1|FM1|KH2|FM2}} | ||
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{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, | {{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? --> | ||
==Mechanics== | |||
In ''Kingdom Hearts'', Second Wind is a [[Abilities (Kingdom Hearts)#Common abilities|Common ability]] that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip. | |||
In ''Kingdom Hearts'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads. | |||
In ''Kingdom Hearts II'', Hyper Healing is a [[Abilities (Kingdom Hearts II)#Support abilities|Support ability]] that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. | |||
==Learning Hyper Healing== | ==Learning Hyper Healing== | ||
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*Ariel has Hyper Healing as a default ability. | *Ariel has Hyper Healing as a default ability. | ||
*The Beast has Hyper Healing as a default ability. | *The Beast has Hyper Healing as a default ability. | ||
===''Kingdom Hearts: Chain of Memories''=== | |||
*The [[White Mushroom]] enemy card has Hyper Healing as its effect | |||
*The [[Black Fungus]] enemy card can randomly activate Hyper Healing. | |||
*The [[Darkside]] enemy card can mimic an enemy's Hyper Healing. | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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*Riku has Hyper Healing as a default ability. | *Riku has Hyper Healing as a default ability. | ||
*The [[Genji Shield]] has Hyper Healing as its Equipment Ability. | *The [[Genji Shield]] has Hyper Healing as its Equipment Ability. | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 19:19, 10 September 2012
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Hyper Healing (ハイパーヒーリング Haipā Hīringu ), dubbed as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. It allows the user to recover health through the power of party members.
Mechanics
In Kingdom Hearts, Second Wind is a Common ability that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In Kingdom Hearts, Hyper Healing is an enemy card effect that restores some HP every time the user uses a friend card. It costs 40 CP to add to the deck and lasts for three reloads.
In Kingdom Hearts II, Hyper Healing is a Support ability that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
Learning Hyper Healing
Kingdom Hearts
- Donald learns Second Wind at level 35.
- Goofy learns Second Wind at level 33.
- Tarzan has Second Wind as a default ability.
- Ariel has Second Wind as a default ability.
- The Beast has Second Wind as a default ability.
Kingdom Hearts Final Mix
- Donald learns Hyper Healing at level 29.
- Goofy learns Hyper Healing at level 33.
- Tarzan has Hyper Healing as a default ability.
- Ariel has Hyper Healing as a default ability.
- The Beast has Hyper Healing as a default ability.
Kingdom Hearts: Chain of Memories
- The White Mushroom enemy card has Hyper Healing as its effect
- The Black Fungus enemy card can randomly activate Hyper Healing.
- The Darkside enemy card can mimic an enemy's Hyper Healing.
Kingdom Hearts II
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Nobody Guard has Hyper Healing as its Equipment Ability.
- The Save the Queen has Hyper Healing as its Equipment Ability.
Kingdom Hearts II Final Mix
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Genji Shield has Hyper Healing as its Equipment Ability.