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Hyper Healing: Difference between revisions

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{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? -->
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? -->


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.


In ''Kingdom Hearts: Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.
In ''Kingdom Hearts: Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.
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*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*[[Mulan]] learns Hyper Healing after clearing the trap at the [[The Land of Dragons#Village Cave|Village Cave]].
*[[Mulan]] learns Hyper Healing after clearing the trap at the [[Village Cave]].
*The Beast has Hyper Healing as a default ability.
*The Beast has Hyper Healing as a default ability.
*[[Simba]] has Hyper Healing as a default ability.
*[[Simba]] has Hyper Healing as a default ability.
*[[Riku]] has Hyper Healing as a default ability.
*[[Riku]] has Hyper Healing as a default ability.
*The [[Nobody Guard]] has Hyper Healing as its Equipment Ability.
*The [[Nobody Guard]] has Hyper Healing as its equipment ability.
*The [[Save the Queen]] has Hyper Healing as its Equipment Ability.
*The [[Save the Queen]] has Hyper Healing as its equipment ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Mulan learns Hyper Healing after clearing the trap at the [[The Land of Dragons#Village Cave|Village Cave]].
*Mulan learns Hyper Healing after clearing the trap at the Village Cave.
*The Beast has Hyper Healing as a default ability.
*The Beast has Hyper Healing as a default ability.
*Simba has Hyper Healing as a default ability.
*Simba has Hyper Healing as a default ability.
*Riku has Hyper Healing as a default ability.
*Riku has Hyper Healing as a default ability.
*The [[Genji Shield]] has Hyper Healing as its Equipment Ability.
*The [[Genji Shield]] has Hyper Healing as its equipment ability.


[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 06:47, 27 August 2014

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Hyper Healing (ハイパーヒーリング Haipā Hīringu?), dubbed as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. It allows the user to recover health through the power of party members.

Mechanics

In Kingdom Hearts, Second Wind is a support ability that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.

In Kingdom Hearts: Chain of Memories, Hyper Healing is an enemy card effect that restores some HP every time the user uses a friend card. It costs 40 CP to add to the deck and lasts for three reloads.

In Kingdom Hearts II, Hyper Healing is a support ability that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.

Learning Hyper Healing

Kingdom Hearts

  • Donald learns Second Wind at level 35.
  • Goofy learns Second Wind at level 33.
  • Tarzan has Second Wind as a default ability.
  • Ariel has Second Wind as a default ability.
  • The Beast has Second Wind as a default ability.

Kingdom Hearts Final Mix

  • Donald learns Hyper Healing at level 29.
  • Goofy learns Hyper Healing at level 33.
  • Tarzan has Hyper Healing as a default ability.
  • Ariel has Hyper Healing as a default ability.
  • The Beast has Hyper Healing as a default ability.

Kingdom Hearts: Chain of Memories

  • The White Mushroom enemy card has Hyper Healing as its effect
  • The Black Fungus enemy card can randomly activate Hyper Healing.
  • The Darkside enemy card can mimic an enemy's Hyper Healing.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
  • Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
  • Mulan learns Hyper Healing after clearing the trap at the Village Cave.
  • The Beast has Hyper Healing as a default ability.
  • Simba has Hyper Healing as a default ability.
  • Riku has Hyper Healing as a default ability.
  • The Genji Shield has Hyper Healing as its equipment ability.