KH1 icon.png
FM1 icon.png
KH2 icon.png
FM2 icon.png
358 icon.png

High Jump: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
{{game|KH1|FM1|KH2|FM2|358}}  
{{game|KH1|FM1|KH2|FM2|358}}  


{{Expand|create=''Kingdom Hearts 358/2 Days'' acquisition info}}
{{Expand|create=''Kingdom Hearts 358/2 Days'' acquisition info}}




Line 10: Line 16:
High Jump is also a [[Kingdom Hearts II Abilities#Growth|Growth Ability]] from ''Kingdom Hearts II''.  This ability allows Sora to charge up jumps by holding the circle button, thus making the jumps higher than they were originally. There are 3 levels to this ability, each gaining more height then the previous level. This Growth Ability is learned by leveling up Sora's [[Valor Form]] through combat. It is similar to the Shared Ability High Jump from the first ''Kingdom Hearts''.
High Jump is also a [[Kingdom Hearts II Abilities#Growth|Growth Ability]] from ''Kingdom Hearts II''.  This ability allows Sora to charge up jumps by holding the circle button, thus making the jumps higher than they were originally. There are 3 levels to this ability, each gaining more height then the previous level. This Growth Ability is learned by leveling up Sora's [[Valor Form]] through combat. It is similar to the Shared Ability High Jump from the first ''Kingdom Hearts''.


== Kingdom Hearts 358/2 Days ==
In ''Kingdom Hearts 358/2 Days'', the '''High Jump''' panel first appears as a reward for completing [[Mission 44: Eliminate the Avalanche]]. You must fill the mission gauge by collecting Organization emblems while they have rings around them and defeating the Avalanche in the Sandlot.  
The '''High Jump''' panel first appears as a reward for completing [[Mission 44: Eliminate the Avalanche]]. You must fill the mission gauge by collecting Organization emblems while they have rings around them and defeating the Avalanche in the Sandlot.
 


==Growth==
==Growth==
<center>  
<center>    
 


{|border="2" cellpadding="3"
{|border="2" cellpadding="3"
Line 44: Line 51:
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Kingdom Hearts II]]
[[Category:Kingdom Hearts II]]
[[Category:Kingdom Hearts 358/2 Days]]

Revision as of 08:56, 20 December 2009


Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.





High Jump is an ability, shared between all party members. The ability appears in Kingdom Hearts, Kingdom Hearts II and Kingdom Hearts 358/2 Days. High Jump allows Sora and his party members to jump higher than with a normal jump. In Kingdom Hearts, this ability is learned in Monstro. After defeating the Parasite Cage for the first time alongside Riku, there is a chest next to Cleo's fishbowl. Inside is the Shared Ability High Jump, which is required to continue with the story.

High Jump is also a Growth Ability from Kingdom Hearts II. This ability allows Sora to charge up jumps by holding the circle button, thus making the jumps higher than they were originally. There are 3 levels to this ability, each gaining more height then the previous level. This Growth Ability is learned by leveling up Sora's Valor Form through combat. It is similar to the Shared Ability High Jump from the first Kingdom Hearts.

In Kingdom Hearts 358/2 Days, the High Jump panel first appears as a reward for completing Mission 44: Eliminate the Avalanche. You must fill the mission gauge by collecting Organization emblems while they have rings around them and defeating the Avalanche in the Sandlot.


Growth


Level Normal Valor
1 Level up to Level 3 Already learned
2 Level up to Level 5 Level up to level 3
3 Level up to Level 7 Level up to Level 5
MAX Cannot be learned Level up to Level 7

Tips

  • Equipped with Aerial Dodge and Glide, you can travel through areas at great speed. This fact has been exploited in the Cavern of Remembrance, where Sora has to use abilities learnt from his Drive Forms to get across.