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Corona: Difference between revisions

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|ability2=[[Striker]]
|ability2=[[Striker]]
|ability3=[[Grand Slam]]
|ability3=[[Grand Slam]]
|get= [[Prestige Gear|Prestige Gear ④]] (Axel)
|get= [[Prestige Gear ④]] (Axel)
|char=Axel
|char=Axel
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|ability2=[[Striker]]
|ability2=[[Striker]]
|ability3=[[Damage Control]]
|ability3=[[Damage Control]]
|get= [[Prestige Gear|Prestige Gear+ ④]] (Axel)
|get= [[Prestige Gear+ ④]] (Axel)
|char=Axel
|char=Axel
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Revision as of 08:16, 22 February 2011

Kingdom Hearts 358/2 Days
Corona
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese クラウニング
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +2 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Grand Slam
Obtained
Prestige Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Corona+
"An upgraded Corona.
Possesses extreme Strength.
Devastates tough enemies."
Japanese クラウニング+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +2 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Damage Control
Obtained
Prestige Gear+ ④ (Axel)

The Corona (クラウニング Kurauningu?, lit. "Crowning") is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Corona+.

Design

A Corona Chakram's main wheel is actually comprised of eight protrusions of alternating small and large sizes. The four smaller protrusions are roughly square-shaped and are red with a black outline. The four larger protrusions are similar in shape to the ones found on Sizzling Edge and resemble squared-off arrowheads. These too are red with black outlines. The handle is a light blue cross that attaches to the four larger protrusions.

A corona is a sort of "atmosphere" of plasma surrounding the sun and other heavenly bodies.

Gameplay

The Corona Chakrams are great weapons for long-range and aerial combat. The ground combo is very long and can end in multiple ways. Axel first will make two basic strikes with his Chakrams; he then will have the chance to execute a Y-Combo. If he does not, the combo will end with a long-range forward toss of his Chakrams after a short pause. If the player does execute the Y-Combo, Axel will swing his Chakrams upward in an uppercut-like fashion. He then shall be presented with another chance for a Y-Combo. If the player does not take this, the combo will end. If the player does execute this additional Y-Combo, Axel shall leap into the air and throw his Chakrams down to the ground. The aerial combo is much simpler: it is just one attack, in which Axel throws his Chakrams to the ground.

See also