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Blaze of Glory: Difference between revisions

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==Design==
==Design==
A Blaze of Glory Chakram's main wheel is split into two equal halves, both of which are black with a red line through the center. The two halves are connected by the silver handle, which is cross-shaped. Each half has four black spikes with red edges and the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.  
A Blaze of Glory Chakram's main wheel is split into two equal halves, both of which are black with a red line through the center. The two halves are connected by the silver handle, which is cross-shaped. Each half has four black spikes with red edges and the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.  
The phrase "blaze of glory" roughly refers to a sudden series of awe-inspiring actions. Axel is prone to sudden appearances and showboating, and it is also similar in principle to Axel's title, "Flurry of the Dancing Flames." Additionally, it is usually used as part of a larger phrase, "to go out in a blaze of glory." Axel's "death" in Kingdom Hearts II gets more screen time and character attention than any other Organization death scene, including that of Xemnas, and he is portrayed very heroically.


==Gameplay==
==Gameplay==

Revision as of 09:49, 2 July 2013

Kingdom Hearts 358/2 Days
Blaze of Glory
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ
Stats
Strength Magic
Base Unit Ultima Base Unit
+66 +1 +34 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Phantom Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Blaze of Glory+
"An upgraded Blaze of Glory.
Lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +1 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Jump
Obtained
Phantom Gear+ ④ (Axel)
Kingdom Hearts 358/2 Days
Blaze of Glory++
"The ultimate Blaze of Glory.
Lets you string together faster, incredibly long ground combos."
Japanese ヒートアップ++
Stats
Strength Magic
Base Unit Ultima Base Unit
+86 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Jump
Obtained
Phantom Gear++ ⑤ (Axel)

The Blaze of Glory (ヒートアップ Hīto Appu?, lit. "Heat Up") is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Blaze of Glory+ and Blaze of Glory++.

Design

A Blaze of Glory Chakram's main wheel is split into two equal halves, both of which are black with a red line through the center. The two halves are connected by the silver handle, which is cross-shaped. Each half has four black spikes with red edges and the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

The phrase "blaze of glory" roughly refers to a sudden series of awe-inspiring actions. Axel is prone to sudden appearances and showboating, and it is also similar in principle to Axel's title, "Flurry of the Dancing Flames." Additionally, it is usually used as part of a larger phrase, "to go out in a blaze of glory." Axel's "death" in Kingdom Hearts II gets more screen time and character attention than any other Organization death scene, including that of Xemnas, and he is portrayed very heroically.

Gameplay

The Blaze of Glory Chakrams are great weapons for long ground combos and swift attacks. The ground combo is very long and can end in multiple ways. Axel first will make two basic strikes with his chakrams; he then will have the chance to execute a Y-Combo. If he does not, the combo will end with more strikes and a slash from below going upwards. If the player does execute the Y-Combo, Axel will swing his chakrams upward in an uppercut-like fashion. He then shall be presented with another chance for a Y-Combo. If the player does not take this, the combo will end. If the player does execute this additional Y-Combo, Axel will throw his chakrams in an uppercut-like fashion. The aerial combo is very similar to the ground combo. Axel executes many slashes and then throws his chakrams around himself in a circle.

See also