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Auto-Dodge: Difference between revisions

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[[File:Auto-Dodge KHD.png]] In ''Kingdom Hearts 358/2 Days'', Auto-Dodge Ⓛ is an [[ability panel]] that must be linked to [[Dodge Roll ③]].
[[File:Auto-Dodge KHD.png]] In ''Kingdom Hearts 358/2 Days'', Auto-Dodge Ⓛ is an [[ability panel]] that must be linked to [[Dodge Roll ③]].


In ''Kingdom Hearts Re:coded'', Auto-Dodge is an [[Overclock ability]].
In ''Kingdom Hearts Re:coded'', Auto-Dodge is an [[Overclock ability]]. The Dodge Roll ability must be active for Auto-Dodge to have an effect.


==Learning Auto-Dodge==
==Learning Auto-Dodge==

Revision as of 19:07, 6 February 2014

Auto-Dodge (オートドッジ Ōto Dojji?) is an ability that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It allows the user to sometimes avoid enemy attacks automatically by executing a Dodge Roll.

Mechanics

Auto-Dodge KHD.png In Kingdom Hearts 358/2 Days, Auto-Dodge Ⓛ is an ability panel that must be linked to Dodge Roll ③.

In Kingdom Hearts Re:coded, Auto-Dodge is an Overclock ability. The Dodge Roll ability must be active for Auto-Dodge to have an effect.

Learning Auto-Dodge

Kingdom Hearts 358/2 Days

Kingdom Hearts Re:coded

  • The Wishing Star and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
  • The Three Wishes II and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
  • The Zero/One and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
  • The Lionheart and its upgrades have Auto-Dodge as one of their level 3 Clock Abilities.

Recipes

Kingdom Hearts 358/2 Days

Auto-Dodge Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.