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Magic Pulse

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The Magic Pulse Finish Commands are a set of Finish Commands used by Aqua to inflict magical damage by attacking with orbs of magic.

Levels

Magic Pulse 1

Magic Pulse 1 is a Level 2 Finish Command for Aqua which can induce magical damage.

Magic Pulse 1 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 25% chance that it will Confuse enemies.

To learn it you must have Finish as the active Finish Command, then obtain 2000 CP by defeating enemies.

Magic Pulse 2

Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.

Magic Pulse 2 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 50% chance that it will Confuse or Freeze enemies.

To learn it, you must have Magic Pulse 1 as the active Finish Command, then obtain 3800 CP by defeating enemies.

Magic Pulse 3

Magic Pulse 3 is a level 4 Finish Command.

Magic Pulse 3 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 75% chance that it will Confuse, Freeze, or Bind enemies.

To learn it, you must have Magic Pulse 2 as the active Finish Command, then defeat 350 enemies.

Magic Pulse 4

Magic Pulse 4 is a Level 5 Finish Command for Aqua which can induce magical damage.

Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing X at the correct intervals. The orbs can induce Bind, Poison, Confuse, or Freeze status ailments on enemies.

To learn it, you must have Magic Pulse 3 as the active Finish Command, then defeat 500 enemies.