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Defense: Difference between revisions

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(Undo revision 537554 by Luxris (talk) this is about the defense stat, not about blocking)
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Defense follows similar mechanics as [[Strength]] and are both primary factors of successive battle, so having high values in both areas can denote a good balance and also success in battle.
Defense follows similar mechanics as [[Strength]] and are both primary factors of successive battle, so having high values in both areas can denote a good balance and also success in battle.


==Different Users for Defense==
===Terra, Ventus, and Sora===
These three use their defense the same way. They jolt their arm up and use the Keyblade to help block. [[Terra]]'s animation for the block is a jolt up, [[Ventus]]'s is a flip around, and [[Sora]]'s differs in all games in the series, but it is every time a different animation of jolts.
===Aqua and Riku===
[[Aqua]] and [[Riku]] both use different defenses from the rest, because they both use energy shields. Riku's can only go in front of him, while Aqua's can go all around, which is similar to Sora's [[Reflect]] Command in [[Kingdom Hearts II]].
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Revision as of 22:28, 7 February 2012

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The Defense stat affects the amount of damage sustained from attacks and in turn determines how much damage is taken away from the character's HP bar. In Kingdom Hearts, Choosing the Dream Shield in the opening events of the first and second game will increase the character's overall defense. Defense can be raised using the Defense Boost (or Defense Up) item, equipping certain accessories, and as the character progresses up the level table.

Defense follows similar mechanics as Strength and are both primary factors of successive battle, so having high values in both areas can denote a good balance and also success in battle.