FM1 icon.png
KH2 icon.png
FM2 icon.png
358 icon.png

Interdiction: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (replaced image link)
No edit summary
Line 5: Line 5:
|japname=Forbidden
|japname=Forbidden
|image=Interdiction KHD.png
|image=Interdiction KHD.png
|size=32px
|desc=A powerful weapon that draws forth its wielder's true worth.
|desc=A powerful weapon that draws forth its wielder's true worth.
|str=+124
|str=+124
Line 21: Line 20:
|ability2=[[Magic Finale]]
|ability2=[[Magic Finale]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get=[[Zero Gear|Zero Gear ⑤]] (Xemnas)
|get=[[Zero Gear ⑤]] (Xemnas)
|char=Xemnas
|char=Xemnas
}}
}}

Revision as of 21:28, 21 February 2011

Kingdom Hearts 358/2 Days
Interdiction
"A powerful weapon that draws forth its wielder's true worth."
Japanese フォービドゥン
Stats
Strength Magic
Base Unit Ultima Base Unit
+124 +4 +15 +30 +4
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +4 +10 +4 +19 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Magic Finale
3: Combo-Air Slide
Obtained
Zero Gear ⑤ (Xemnas)

Interdiction is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It serves as Xemnas's signature weapon.

Design

Interdiction has a very simple design; it is a straight rod of energy that glows red.

When striking a target, it creates a sphere of glowing red lightning, the same color as Interdiction.

Interdiction is a military term, as an action to divert, disrupt, delay, or destroy the enemy's surface military potential before it can be used effectively against friendly forces.

Gameplay

Interdiction's ground combo consists of a single slash from left to right, a double slash from right to left, and the launching of four blades along a vertical arc. A Y-Combo can be activated after the double slash, to make Xemnas launch the blades along a horizontal arc instead of a vertical one.

The aerial combo consists of a quick spinning slash, a short range double spin slash, and a medium range double spin attack.