Kingdom Hearts III

Critical Converter: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts III'', Critical Converter is a support ability exclusive to [[Critical Mode]] that costs 1 {{AP}} to equip. When active, filling the situation meter always produces Formchange commands, but Attraction indicators are disabled, except for Big Magic Mountain.
In ''Kingdom Hearts III'', Critical Converter is a {{c|support ability|KHIII}} exclusive to [[Critical Mode]] that costs 1 {{AP}} to equip. When active, filling the situation meter always produces Formchange commands, but Attraction indicators are disabled, except for Big Magic Mountain.


==Learning Critical Converter==
==Learning Critical Converter==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*[[Sora]] learns Critical Converter after defeating the [[Darkside]] on [[Critical Mode]].
*[[Sora]] has Critical Converter by default on [[Critical Mode]].
 
==See also==
*[[Critical Counter]]
*[[Critical Recharge]]


[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts III abilities]]

Revision as of 17:52, 8 February 2023

Critical Converter (クリティカルコンバータ Kuritikaru Konbāta?) is an ability in Kingdom Hearts III. It allows the user to always produce Formchange Situation Commands when filling the situation bar, but at the cost of disabling most indicators for Attractions.

Mechanics

In Kingdom Hearts III, Critical Converter is a support ability exclusive to Critical Mode that costs 1 AP to equip. When active, filling the situation meter always produces Formchange commands, but Attraction indicators are disabled, except for Big Magic Mountain.

Learning Critical Converter

Kingdom Hearts III

See also