FM1 icon.png
COM icon.png
REC icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
KHREC icon.png
BBS icon.png

Sliding Dash: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
(...hmm.)
Line 1: Line 1:
{{game|FM1|COM|REC|KH2|FM2|358|RCO|BBS}}
{{game|FM1|COM|REC|KH2|FM2|358|RCO|BBS}}
{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is an [[ability]] from ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Birth by Sleep]]''. It allows you to quickly close in on a target and attack. In ''Kingdom Hearts Final Mix'', ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', and ''Kingdom Hearts 358/2 Days'', it is activated with the attack button when at a distance from a target. In ''Kingdom Hearts 358/2 Days'' it can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}}. <!--Level up does what?-->In ''Kingdom Hearts Birth by Sleep'', it is a [[Deck Command#Attack Commands|Basic Attack Command]] with a maximum level of 3 and a normal reload time of 15 seconds.
{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is a technique that appears in ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Birth by Sleep]]''. It allows you to quickly close in on a target and attack.
 
==Mechanics==
When using Sliding Dash in ''Kingdom Hearts Final Mix'', ''Kingdom Hearts: Chain of Memories'', and ''Kingdom Hearts Re:Chain of Memories'', the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. In ''Kingdom Hearts Birth by Sleep'', it becomes a charging attack that can be used both on the ground and in the air.<!--KH2, KH2FM, Days descriptions?-->
 
In ''Kingdom Hearts Final Mix'', Sliding Dash is an ability that costs 1 [[AP]] to equip.
 
In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', it is an [[Attack Sleight]].
 
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is an Action Ability that costs 2 AP to equip.
 
[[File:Sliding Dash 1.png|right]][[File:Sliding Dash 3.png|right]]
In ''Kingdom Hearts 358/2 Days'', it is an [[Ability Panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. <!--Level up does what?-->
{{-}}
In ''Kingdom Hearts Birth by Sleep'', it is a Basic [[Attack Command]] that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20% upon connecting with an enemy.


==Learning Sliding Dash==
==Learning Sliding Dash==

Revision as of 18:56, 5 October 2010

Sliding Dash (スライドダッシュ Suraido Dasshu?, lit. "Slide Dash") is a technique that appears in Kingdom Hearts Final Mix, Kingdom Hearts: Chain of Memories, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II, Kingdom Hearts II Final Mix, Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep. It allows you to quickly close in on a target and attack.

Mechanics

When using Sliding Dash in Kingdom Hearts Final Mix, Kingdom Hearts: Chain of Memories, and Kingdom Hearts Re:Chain of Memories, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. In Kingdom Hearts Birth by Sleep, it becomes a charging attack that can be used both on the ground and in the air.

In Kingdom Hearts Final Mix, Sliding Dash is an ability that costs 1 AP to equip.

In Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, it is an Attack Sleight.

In Kingdom Hearts II and Kingdom Hearts II Final Mix, it is an Action Ability that costs 2 AP to equip.

In Kingdom Hearts 358/2 Days, it is an Ability Panel that can take up one or three slots. The ability can be leveled up from Sliding Dash LV1 to Sliding Dash LV2 and Sliding Dash LV3 by linking Sliding Dash LV+ Ⓛ (ダッシュアップⓁ Dasshu Appu Ⓛ?, lit. "Dash Up Ⓛ") panels.

In Kingdom Hearts Birth by Sleep, it is a Basic Attack Command that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20% upon connecting with an enemy.

Learning Sliding Dash

Kingdom Hearts Final Mix

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

  • Sliding Dash is an Attack Sleight that can be learned when Sora reaches level 2.
    • Its card combination is:
Kingdom Key (card).png + Kingdom Key (card).png + Kingdom Key (card).png (10-15)
Three attack cards of the same type.

Kingdom Hearts II and Kingdom Hearts II Final Mix

  • Sora learns Sliding Dash after clearing the trap at the Village Cave.
  • Limit Form has Sliding Dash as a default ability.

Kingdom Hearts 358/2 Days