Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III

Air Combo Boost: Difference between revisions

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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*Sora learns Combo Boost at level 24 with the Power of the Warrior, level 50 with the Power of the Mystic, and level 42 with the Power of the Guardian.
*Sora learns Air Combo Boost at level 24 with the Power of the Warrior, level 50 with the Power of the Mystic, and level 42 with the Power of the Guardian.
*The [[Ultima Weapon]] has Air Combo Boost as its equipment ability.
*The [[Ultima Weapon]] has Air Combo Boost as its equipment ability.



Revision as of 19:18, 27 March 2019

Air Combo Boost (エアコンボアップ Ea Konbo Appu?, lit. "Air Combo Up") is an ability that appears in Kingdom Hearts II and Kingdom Hearts III. It allows the user to deal greater damage with increasingly longer aerial combos.

Mechanics

In Kingdom Hearts II, Air Combo Boost is a support ability that costs 3 AP to equip, 4 AP in Kingdom Hearts II Final Mix. The effect can be increased by extending the combo with Air Combo Plus.

In Kingdom Hearts III, Air Combo Boost is a support ability that costs 5 AP to equip. It increases the damage of each hit in an aerial combo by (number of hits) x 5%.

Learning Air Combo Boost

Kingdom Hearts II

Kingdom Hearts III

  • Sora learns Air Combo Boost at level 24 with the Power of the Warrior, level 50 with the Power of the Mystic, and level 42 with the Power of the Guardian.
  • The Ultima Weapon has Air Combo Boost as its equipment ability.

See also