Crimson Jazz: Difference between revisions

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  |KH2dark=x0.5
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  |KH2reward=(3) MP x2, (3) Drive x4<br>[[Mega-Ether]] (5%)<br>[[Blaze|Blazing]] Crystal (12%), [[Serenity]] Stone (4%)
  |KH2reward=(3) MP x2, (3) Drive x4<br>Mega-Ether (5%)<br>Blaze Crystal (12%), Serenity Stone (4%)
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''When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!''
''When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!''


==Locations==
==Appearances==
*[[Hollow Bastion]]/[[Radiant Garden]]
*[[Hollow Bastion]]/[[Radiant Garden]]
*[[Beast's Castle]]
*[[Beast's Castle]]
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**[[Titan Paradox Cup]]
**[[Titan Paradox Cup]]


==Abilities==
==Attacks==
* '''Kick''': Swings body and kicks
* '''Kick''': Swings body and kicks
* '''Shockwave''': Stores energy to release shockwave
* '''Shockwave''': Stores energy to release shockwave

Revision as of 01:40, 19 July 2009

Template:Heartless

Crimson Jazz (クリムゾンジャズ Kurimuzonjazu?) is an Emblem Heartless from Kingdom Hearts II.

The Crimson Jazz, the largest Heartless of its kind, it is a powerful relative to the Red Nocturne from Kingdom Hearts, and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes Fire magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow Sora until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow you until they explode! And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat.

Journal Entries

It chases its target with determination while scattering mines, so be wary when fighting this creature.

When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!

Appearances

Attacks

  • Kick: Swings body and kicks
  • Shockwave: Stores energy to release shockwave
  • Mines: Multiple small mines appear close to target
  • Large Mines: Three large mines follow opponent

Strategy

In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use Reflega to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes allowing them to continue) to prolong it.

See Also