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Prize Plus: Difference between revisions

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{{game|KH1|FM1|KH2|FM2}}
{{Game|KH1|FM1|KH2|FM2|358}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
'''Jackpot''' is an ability in ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'' that increases the amount of [[Munny]], [[HP]], [[MP]], and [[Drive Orb]]s that are received when an enemy is defeated.
{{nihongo|'''Jackpot'''|プライズアップ|Puraizu Appu|lit. "Prize Up"}}, also translated as '''Prize Power''' in ''Kingdom Hearts 358/2 Days'' is an ability which appears in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts 358/2 Days''. In ''Kingdom Hearts 358/2 Days'', it can be found as both '''Prize Power LV1''' and '''Prize Power LV2'''. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', "Jackpot" increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts 358/2 Days'', "Prize Power LV1" and "Prize Power LV2" increase the amount of HP restored HP orbs, with "Prize Power LV2" having a stronger effect. In ''Kingdom Hearts'', "Jackpot" requires 2 AP to equip, while in ''Kingdom Hearts II'', it requires 4 AP.


==''Kingdom Hearts''==
==Learning Jackpot==
In ''Kingdom Hearts'', the ability Jackpot only costs two [[AP]].
===''Kingdom Hearts''===
*Sora learns "Jackpot" at level 24 with the [[Dream Shield]], 54 with the [[Dream Rod]], or 63 with the [[Dream Sword]].
*Donald Duck learns "Jackpot" at level 50.
*Goofy learns "Jackpot" at level 12.
*Aladdin has "Jackpot" as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*Peter Pan has "Jackpot" as a default ability.


==''Kingdom Hearts II''==
===''Kingdom Hearts Final Mix''===
In ''Kingdom Hearts II'', the [[Keyblade]] [[Wishing Lamp]] also has this ability. To be be equipped otherwise, it costs four AP.
*Sora learns "Jackpot" at level 42 with the [[Dream Shield]], 63 with the [[Dream Rod]], or 100 with the [[Dream Sword]].
{{stub}}
*Donald Duck learns "Jackpot" at level 54.
[[Category:Abilities]]
*Goofy learns "Jackpot" at level 12.
*Aladdin has "Jackpot" as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*Peter Pan has "Jackpot" as a default ability.
 
===''Kingdom Hearts II''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Tron has "Jackpot" as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.
 
===''Kingdom Hearts II Final Mix''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Tron has "Jackpot" as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.
 
===''Kingdom Hearts 358/2 Days''===
====Rings with Prize Power LV1====
*[[Lucky Ring]]
 
====Rings with Prize Power LV2====
*[[White Ring]]
*[[Lucky Star]]
 
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]

Revision as of 01:40, 28 March 2010

This article is about the ability.
You may be looking for Luxord's Limit Break.

Jackpot (プライズアップ Puraizu Appu?, lit. "Prize Up"), also translated as Prize Power in Kingdom Hearts 358/2 Days is an ability which appears in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days. In Kingdom Hearts 358/2 Days, it can be found as both Prize Power LV1 and Prize Power LV2. In Kingdom Hearts and Kingdom Hearts II, "Jackpot" increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In Kingdom Hearts 358/2 Days, "Prize Power LV1" and "Prize Power LV2" increase the amount of HP restored HP orbs, with "Prize Power LV2" having a stronger effect. In Kingdom Hearts, "Jackpot" requires 2 AP to equip, while in Kingdom Hearts II, it requires 4 AP.

Learning Jackpot

Kingdom Hearts

  • Sora learns "Jackpot" at level 24 with the Dream Shield, 54 with the Dream Rod, or 63 with the Dream Sword.
  • Donald Duck learns "Jackpot" at level 50.
  • Goofy learns "Jackpot" at level 12.
  • Aladdin has "Jackpot" as a default ability.
  • Jack Skellington has "Jackpot" as a default ability.
  • Peter Pan has "Jackpot" as a default ability.

Kingdom Hearts Final Mix

  • Sora learns "Jackpot" at level 42 with the Dream Shield, 63 with the Dream Rod, or 100 with the Dream Sword.
  • Donald Duck learns "Jackpot" at level 54.
  • Goofy learns "Jackpot" at level 12.
  • Aladdin has "Jackpot" as a default ability.
  • Jack Skellington has "Jackpot" as a default ability.
  • Peter Pan has "Jackpot" as a default ability.

Kingdom Hearts II

  • Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
  • Donald Duck learns "Jackpot" after defeating the Experiment.
  • Goofy learns "Jackpot" after defeating the Hostile Program.
  • Aladdin has "Jackpot" as a default ability.
  • Tron has "Jackpot" as a default ability.
  • The Wishing Lamp has "Jackpot" as its Equipment Ability.

Kingdom Hearts II Final Mix

  • Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
  • Donald Duck learns "Jackpot" after defeating the Experiment.
  • Goofy learns "Jackpot" after defeating the Hostile Program.
  • Aladdin has "Jackpot" as a default ability.
  • Tron has "Jackpot" as a default ability.
  • The Wishing Lamp has "Jackpot" as its Equipment Ability.

Kingdom Hearts 358/2 Days

Rings with Prize Power LV1

Rings with Prize Power LV2