Forum:Size of Worlds

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Forums: Index > Twilight Town Library > Size of Worlds


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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 02:44, 30 July 2011 (EDT)
710MS.png Lots of worlds are larger than they appear, did you know. For example: around Radiant Garden, there are mountains, and I am pritty sure people have been over them before. The Land of Dragons might not be just China, and I know that there are many seas in Port Royal. Even Space Paranoids appears to be huge. Maybe our heros only saw a small portion of each world?

But, the borders. Are they in the sky? Or are they on the ground, like with Stone Hill and Cliff Town? Is there other ways to break the walls? I'm unsure, but it might be possible, since Experiment 626 (somehow) got to Radiant Garden.

Deep Space was simply a space ship in the Realm Between. Stitch flew from the larger ship to Radiant Garden."We're werewolves, not swearwolves." (KrytenKoro) 08:50, 30 July 2011 (EDT)


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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 09:20, 30 July 2011 (EDT)
480MS.png Still, where do you think the ship was built? There is no way that ship could have existed since the events when one world divivded into billions of worlds (as mentioned in Grandma's story). Maybe the Grand Councilwoman found some gummi? Just a thought.

But the main question remains: are the worlds like ours, or like Stone Hill and Cliff Town? Maybe we only saw a small portion for each case. It's known Atlantica has at least two oceans (proven with the line "You're not from another ocean..."), and there are hills that are unseen in the Pride Lands. The Destany Islands has a few mountains, but I agree with Riku that the main island is pritty small (even the city I live in is larger). There is so much to see in each world. Too bad we'll never see all of it...


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Erry - Wretched SeeD
TALK - -CESONIV SOCEW CESUL SOHTIF- + -FITHOS LUSEC WECOS VINOSEC- ~ 10:09, 30 July 2011 (EDT)
IHm1Edc.png Pretty sure Nomura is going to bring back older worlds in future games. He wouldn't EVER want to miss the chance of making a Through The Looking Glass in KH. Especially since there'll be a few years without Wonderland.
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KrytenKoro - And when you see me standing there, you'll know you've got a friend with a rock, I mean a big-ass rock.
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Most of those are just examples that people still remember the original world, and that there are stories about it. The Keyblade War wasn't spectacularly long ago, from what we know, it was just in the past.


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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 11:45, 30 July 2011 (EDT)
710MS.png But some worlds have areas that cannot be visited in the story that could lead to other places miles from the main setting. Are you sure this is not a repeat of Stone Hill and Cliff Town, who have invisible walls?
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KrytenKoro - You should have figured out whether bodies age without their hearts, Nomura.
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In general? I'm sure that there are extended areas to each of the worlds. Twilight Town has a beach, apparently. That doesn't mean that the worlds include whole oceans and countries that we don't see. The mountain vista could also be an effect of the world's splitting -- they were all one world once, remember.


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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 01:12, 31 July 2011 (EDT)
480MS.png I know. But what if somebody plans to climb over the mountains? That can happen, one day. And I disagree with whole countries and stuff, but I'm unsure if the walls are in the sky or on the ground...


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The Inexistent - Pitiful users, mindlessly collecting information. The rage of an edit releases this knowledge, and they all come together, to form: The Wiki!!!
TALK - And on the Wiki these words appear: "My name is The_Inexistent, user of users: Look upon my edits, ye Mighty, and despair!"
Invisible Sword.png I would compare the walls to atmospheres. I'll try to relate a video game who's universal laws are based on philosophy to science. When the worlds were one, it was like this planet, with varied ecosystems. But, when they were shattered apart and restructured, they each only contained one or two specific ecosystems. The barriers separating them are, at the most basic levels, the gravity holding the atmosphere against the world. After that, their also seems to be some invisible solid barrier, which, of course, ends up being gummi ships. I also agree with Kryten. The icons that appear on the gummi usually have the most notable locations, meaning that, say, a whole extra ocean or country would be out of the question. And, if response to the "you're not from another ocean" thing, look at the world's oceans. Do they have specified borders? No, meaning that the ocean that is visitable in Atlantica could be several.


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AlVan - I'm only...slightly interested
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I think Square is just being lazy about the worlds, look at FF XII. Couldn't they try to rationally expand the worlds?


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UxieLover1994 Nya? — 02:23, 1 August 2011 (EDT)
678FMS.png Hm? Could be. I think a world in the series should be no bigger than Tasmania, but no smaller than the asteroid in one episode of Lilo and Stitch. Atlantica appears to be small, but we've yet to visit Morgana's lair, which appears to be in another ocean. There is also a town in Beast's Castle (where Belle's father lives), and plenty of weard islands in Port Royal. There is also some talk about what Experiment 626 has been up to since his escape from the ship in Deep Space. Some say he went to an unnamed world and met Lilo, others say he's been living in Radiant Garden.

But I wonder how large this one world was? Baised on the billions of stars in the sky in BbS, I'd say it would have been much larger than Earth. One of the best ways to hide borders are by ether uncrossible deserts (like in the Wonderful Wizard of Oz) or rough seas. The latter might be one reason why nobody can cross the oceans in the Destany Islands.

AlVan: Yeah, the backgrounds in some areas (in FFXII) are very life-like and beautiful. There is a beach in the game that I really want to swim at. And about world expansion, it's impossible story-wise, but there are some areas in visited worlds that we have yet to see...


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AlVan - I'm the leading man, you know.
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Yeah they REALLY messed up on Port Royal in KHII. If they're gonna do Dead Man's Chest and At World's End, they need very specific locations to go to.
  1. Port Royal (duh)
  2. Tortuga (somewhat cencored maybe)
  3. Black Pearl
  4. The Flying Dutchman (At World's End Unrevisitable after the maelstrom)
  5. Davy Jones' Locker (ATE Unrevisitable after the party gets back)
  6. Shipwreck Cove (Once again, ATE.)
  7. Isle le Cruses (Dead Man's Chest Revisitable after Final Boss for an optional rematch with a Kracken Superboss)
  8. Cannibal Island (DMC Revisistable for a "Save the dog" sidequest).

I'm serious about that Kracken superboss thing. In KHIII, they should have much more room to fit stuff so maybe they can make it where after whatever happens in the middle they can lock off some of the places you went to earlier for a while so you can explore the new stuff. Then they can have specific places for both movies to visit later after you've completed both stories or other requirements. Since we can assume that KHIII will be on the PS3, it should have the room for data equal to five PS2 discs.


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UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 05:52, 2 August 2011 (EDT)
480MS.png Well=

There will be the lair of the 40 Thieves and the Vanishing Isle for Agrabah should they ever write a storyline baised on the third film. If Atlantica returns (which I hope will never return), there is Morgana's Lair. They should include Morgana rather than revive Ursula (again). Plently more I want to say, but I'm not in a good mood (since I have to upload three videos, which takes me four hours to do because I have to finish them, and it takes around an hour to upload).

If they show the entirety of all of the worlds in a Kingdom Hearts game, even just one, they might have to cut back on content or (which will never happen) go the full mile and just make it a terribly long game. Which isn't a viable choice for casual gamers. I do like your idea, but no matter how much fans want this content to happen, it would be years before this technology is available. And by the time it is, I'll be too busy roundhouse-kicking people in a fully accurate motion-controlled MMO.--Whoever is on KHI Forums, contact me on my talkpage. 00:20, 7 August 2011 (EDT)Chihuahuaman


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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 05:35, 7 August 2011 (EDT)
710MS.png Yeah, a world in a game with everything in it will not work well, but they will always exist; they just cannot be visited during the series. New locations will be possible in the future for almost every single world, but we might never see every portion of every world...

Or maybe we saw most of every world and that they all used to be one world, which the latter is true, but we just never saw all of the worlds. Their might be a Kingdom Hearts game where all of the worlds are brought back together, and it will be of similar scale of Final Fantasy XII. That would be cool. Except for Atlantica. Oh God, please don't bring back Atlantica. It was voted least favorite world for a reason. Hopefully someone actually freezes Atlantica in-game forever. And Nomura said that the controls in the first game were the problem. THEY WEREN'T. Sorry for getting off subject. I just think that all worlds are small because they all used to be one. It would be cool if we could go from Olympus Colliseum to Wonderland. If they bring OC back to its roots. Or just the Mirage Arena, that world is the closest we've been to a good arena world for years.--Whoever is on KHI Forums, contact me on my talkpage. 14:10, 7 August 2011 (EDT)Chihuahuaman