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Zephyr: Difference between revisions

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'''Zephyr''' is one of [[Xaldin]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It is Xaldin's basic weapon, and therefore requires no [[Gear]]s to be attached to him in order to wield it. In appearance, Zephyr is almost entirely gray, symbolizing that it is the most basic of all of Xaldin's weapons through the use of achromatic colors.
'''Zephyr''' is one of [[Xaldin]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It is Xaldin's basic weapon, and therefore requires no [[Gear]]s to be attached to him in order to wield it. In appearance, Zephyr is almost entirely gray, symbolizing that it is the most basic of all of Xaldin's weapons through the use of achromatic colors.
==Gameplay==
Zephyr's attack combo is exactly the same as the [[Lindworm]], on the ground starting with two slashes and all six lances being thrusted at once, in the air starting with two slashes and all six lances thrusting at once.


==Design==
==Design==
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The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.
The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.
==Gameplay==
Zephyr's attack combo is exactly the same as the [[Lindworm]], on the ground starting with two slashes and all six lances being thrusted at once, in the air starting with two slashes and all six lances thrusting at once.


{{XaldinWeapons}}
{{XaldinWeapons}}
{{Gearless}}
{{Gearless}}
{{Weapon-stub}}
{{Weapon-stub}}

Revision as of 21:30, 2 August 2010

Kingdom Hearts 358/2 Days
Zephyr
"Your most basic weapon.
Nothing really sets it apart."
Japanese 疾風
Stats
Strength Magic
Base Unit Ultima Base Unit
+15 +85 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
No Gear (Xaldin)

Zephyr is one of Xaldin's weapons in Kingdom Hearts 358/2 Days. It is Xaldin's basic weapon, and therefore requires no Gears to be attached to him in order to wield it. In appearance, Zephyr is almost entirely gray, symbolizing that it is the most basic of all of Xaldin's weapons through the use of achromatic colors.

Design

A Zephyr lance's shaft is white in the center and black on the ends, the two colors being separated by small, light gray rings. The lower end of the lance is shaped like a gray, elongated diamond. The upper end is larger and shaped more like an arrowhead with a black center and light gray edges.

The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.

Gameplay

Zephyr's attack combo is exactly the same as the Lindworm, on the ground starting with two slashes and all six lances being thrusted at once, in the air starting with two slashes and all six lances thrusting at once.

Template:XaldinWeapons