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The icon for Kingdom Hearts Dream Drop Distance HD
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User talk:TheFifteenthMember/Workshop: Difference between revisions

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{{Game|BBS|FMB|HD2}}
MOOGLE SHOP DRAFT
{{InfoCommandBoard
|name=Keyblade Board
|image=KB Board Map
|desc=The thrills are never more than a roll away on this compact board.
|katakana=キーブレードボード
|romaji=Kīburēdo Bōdo
|world=Land of Departure
|opponent1=[[Terra]]<ref>Only available in Ventus and Aqua's scenarios.</ref>
|opponent2=[[Ventus]]<ref>Only available in Terra and Aqua's scenarios.</ref>
|opponent3=[[Aqua]]<ref>Only available in Terra and Ventus's scenarios.</ref>
|unlocked=Leave Land of Departure.
|goal1=5000
|goal2=10000
|goal3=15000
|start=1000
|checkpanel=300
|initrate=1%
|increase=3%
|maxrate=10%
}}
The '''Keyblade Board'''  is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is shaped like a [[Keyblade]].


==Special Panel==
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHC|RCO|DDD|DHD|KHX|KH3}}
The Keyblade Board's Special Panel is the '''Keyblade Glider''', which takes the player to any spot on the board of their choosing.
{{cleanup|story sections including KHX;verify end-game lists and sell prices for all games; add TVA template to BBS list; note the stuff removed by BbS HD; add moogle level requirements to KH2; clarify how shop levels work; nihongo}}


After Disney Town has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.
The '''Moogle Shop''' is a place where items, cards, or panels can be bought, sold, and synthesised. These shops appear in most worlds of the ''Kingdom Hearts'' series, usually near [[Save Point]]s. The [[moogle]]s operate the vast majority of shops via hologram because, according to [[Jiminy Cricket]], they hate getting their pom-poms ruffled. [[Radiant Garden]] and [[Twilight Town]] are the only worlds that have shops run by moogles in person.
{{-}}


==Layout==
Aside from Moogle Shops, very few places sell items and indeed Moogle Shops are the only store in most games of the series. The same items are on offer in Moogle Shops of all worlds. More items are typically unlocked for purchase after visiting new worlds or fulfilling some criteria.  
{|class="wikitable" style="text-align:center; border:solid 2px #4169E1" width="60%"
|colspan="4"|[[File:Keyblade Board Full Map KHBBS.png|700px]]
|- bgcolor="#F0E68C"
|style="background:#4169E1" width="7%"|'''Key'''
|style="background:#4169E1" width="31%"|'''Normal reward'''
|style="background:#4169E1" width="31%"|'''Limited reward'''
|style="background:#4169E1" width="31%"|'''Mirage Arena reward'''
|- style="background:#F0E68C;"
|1
|[[Zero Gravity]]
|[[Ragnarok]]
|Zero Gravity
|- style="background:#F0E68C;"
|2
|[[Magnet]] (80%) / [[Cure]] (20%)
|—
|—
|- style="background:#F0E68C;"
|3
|[[Strike Raid]] (50%) / [[Poison Edge]] (50%)
|—
|—
|- style="background:#F0E68C;"
|4
|[[Blizzard]] (50%) / [[Aero]] (50%)
|—
|—
|- style="background:#F0E68C;"
|5
|[[Confuse]] (50%) / [[Slow]] (50%)
|—
|—
|}
{{-}}


==Opponent command cards==
Moogle Shops are the only places to feature {{nihongo|'''item synthesis'''|アイテム合成|Aitemu gōsei}}, whereby the moogles craft advanced items in exchange for [[synthesis material]]s that are typically collected from enemies and chests. The rarest items in the game are usually unlocked through synthesis, including the [[Ultima Weapon]], [[Sora]]'s most powerful Keychain. Synthesising items unlocks synthesis for more powerful items, which usually require rarer materials. Some items can only be synthesised after obtaining their respective [[recipe]]s, which are generally rewards from bosses, minigames, or chests. Moogle Shops can also offer other types of synthesis, such as panel synthesis in ''[[Kingdom Hearts 358/2 Days]]'' and upgrading Keyblades in ''[[Kingdom Hearts III]]''.
{|cellpadding=0 cellspacing=0 border=0 align="center"
|
<div class="tabber" style="float:center; width:600px">
<div class="tabbertab" title="Ventus" style="float:center; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="wikitable" style="text-align:center" align="center" width=90%
|- bgcolor="#F0E68C"
|style="background:#4169E1; width=100px"|'''Type'''
|style="background:#4169E1;"|'''Command'''
|style="background:#4169E1;"|'''Lv.'''
|style="background:#4169E1;"|'''Quantity'''
|- style="background:#F0E68C;"
|rowspan="7"|Attack
|rowspan="2"|[[Quick Blitz]]
|1
|2
|- style="background:#F0E68C;"
|2
|2
|- style="background:#F0E68C;"
|rowspan="2"|[[Sliding Dash]]
|1
|2
|- style="background:#F0E68C;"
|2
|2
|- style="background:#F0E68C;"
|[[Fire Dash]]
|1
|4
|- style="background:#F0E68C;"
|rowspan="2"|[[Strike Raid]]  
|1
|3
|- style="background:#F0E68C;"
|2
|1
|- style="background:#EEE8AA;"
|rowspan="8"|Magic
|[[Cure]]
|1
|4
|- style="background:#EEE8AA;"
|[[Magnet]]
|1
|4
|- style="background:#EEE8AA;"
|rowspan="2"|[[Aero]]
|1
|1
|- style="background:#EEE8AA;"
|2
|3
|- style="background:#EEE8AA;"
|rowspan="2"|[[Confuse]]
|1
|3
|- style="background:#EEE8AA;"
|2
|1
|- style="background:#EEE8AA;"
|rowspan="2"|[[Slow]]
|1
|3
|- style="background:#EEE8AA;"
|2
|1
|}
</div>


<div class="tabbertab" title="Aqua" style="float:center; background-color:white">
==Story==
{|border=1 cellpadding=2 cellspacing=0 class="wikitable" style="text-align:center" align="center" width=90%
===''Kingdom Hearts Union χ''===
|- bgcolor="#F0E68C"
{{sec-stub}}
|style="background:#4169E1; width=100px"|'''Type'''
|style="background:#4169E1;"|'''Command'''
|style="background:#4169E1;"|'''Lv.'''
|style="background:#4169E1;"|'''Quantity'''
|- style="background:#F0E68C;"
|rowspan="3"|Attack
|rowspan="2"|[[Quick Blitz]]
|1
|3
|- style="background:#F0E68C;"
|2
|1
|- style="background:#F0E68C;"
|[[Sliding Dash]]
|1
|4
|- style="background:#EEE8AA;"
|rowspan="11"|Magic
|rowspan="2"|[[Fire]]
|1
|2
|- style="background:#EEE8AA;"
|2
|2
|- style="background:#EEE8AA;"
|rowspan="2"|[[Blizzard]]
|1
|1
|- style="background:#EEE8AA;"
|2
|3
|- style="background:#EEE8AA;"
|rowspan="2"|[[Thunder]]
|1
|2
|- style="background:#EEE8AA;"
|2
|2
|- style="background:#EEE8AA;"
|[[Cure]]
|1
|4
|- style="background:#EEE8AA;"
|[[Zero Gravity]]
|1
|4
|- style="background:#EEE8AA;"
|[[Magnet]]
|1
|4
|- style="background:#EEE8AA;"
|rowspan="2"|[[Bind]]
|1
|3
|- style="background:#EEE8AA;"
|2
|1
|}
</div>
<div class="tabbertab" title="Terra" style="float:center; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="wikitable" style="text-align:center" align="center" width=90%
|- bgcolor="#F0E68C"
|style="background:#4169E1; width=100px"|'''Type'''
|style="background:#4169E1;"|'''Command'''
|style="background:#4169E1;"|'''Lv.'''
|style="background:#4169E1;"|'''Quantity'''
|- style="background:#F0E68C;"
|rowspan="10"|Attack
|[[Quick Blitz]]
|1
|4
|- style="background:#F0E68C;"
|rowspan="3"|[[Sliding Dash]]
|1
|2
|- style="background:#F0E68C;"
|2
|1
|- style="background:#F0E68C;"
|3
|1
|- style="background:#F0E68C;"
|[[Poison Edge]]
|1
|4
|- style="background:#F0E68C;"
|rowspan="3"|[[Stun Edge]]
|1
|1
|- style="background:#F0E68C;"
|2
|2
|- style="background:#F0E68C;"
|3
|1
|- style="background:#F0E68C;"
|rowspan="2"|[[Binding Strike]]
|1
|3
|- style="background:#F0E68C;"
|2
|1
|- style="background:#EEE8AA;"
|rowspan="5"|Magic
|[[Zero Gravity]]
|1
|4
|- style="background:#EEE8AA;"
|rowspan="2"|[[Bind]]
|1
|2
|- style="background:#EEE8AA;"
|2
|2
|- style="background:#EEE8AA;"
|[[Poison]]
|1
|4
|- style="background:#EEE8AA;"
|[[Sleep]]
|1
|4
|}
</div></div>
|}
 
==Strategy==
At the beginning of the game, when the player starts at the first fork in the road, they should aim left, rather than right (or in this case, down, rather than up); aim for the yellow Check Panel rather than the blue one. Chances are, the other players the player is opposing will take the top route, in the direction of the blue Check Panel and Prize Cube zone, which opens up an opportunity for the player to ride the Prize Cube back to the blue Check Panel and collect the GP bonus.
 
After the player gets the yellow Check Panel, it is advised they take the teleporting panel at the next fork to the Keychain-esque part of the Board, a small circle with a couple Bonus Panels and a Special Panel. At the fork on the Keychain-esque part, go right (up), in the direction of the first Bonus Panel, unless the player's remaining count on the die will land them on the Special Panel. If they would otherwise fall short or pass the Special Panel, take the top route as suggested before. This is because there is a chance the player may land on the Bonus Panel in the top-left corner, which more often than not holds the rare Ragnarok [[Shotlock]] Command. It also gives the player another chance to aim for the very useful Special Panel, which can take them to any space on the board after clearing the green Check Panel.
 
After the green Check Panel and pseudo-Keychain part of the board has been cleared, start heading towards the blue Check Panel. For this one, if the opponents chose the blue route at the beginning of the game and moved the Prize Cube to the other side, the Prize Cube should be on the Player's side of the Damage Panel zone. This is advantageous because riding the Prize Cube to the blue Check Panel will grant the player a GP bonus, as the Prize Cube's counter is 6 (the opponent rode three panels one way, and the player finishes off the other three by riding it back).
 
Once the blue Check Panel has been secured, the player should start heading for the red Check Panel on the Keyblade teeth-esque part of the board, on the other side of the board. Once they reach the Prize Cube fork in the road, it is recommended that the player rides the Prize Cube over to the red Check Panel rather than just going straight for it. This is because a large Damage Panel zone lies between the player, the red Check Panel, and the Start Panel that is easy to get stuck in. Riding the Prize Cube is the only one-hundred percent insurance against this rut, unless an opponent passes them and steals the Cube from the player. The other advantage to taking the Prize Cube to the red Check Panel is that the opponents tend to skip the Prize Cube way, preferring the shorter way, thus ending up riding the Cube back after securing the red Check Panel. Once the player has finished their first lap, when they return to the teeth-esque part of the Keyblade Board, they can repeat the Prize Cube strategy above and obtain the GP Bonus (the Prize Cube's counter is 15; the player rides five panels initially, the opponent rides five panels back promptly, and the player rides the remaining five on their next lap).
 
Repeat this strategy throughout the course of the game until the GP goal is met to secure the player a win.
 
The game's special panel effect, Keyblade Glider, has many uses. It can be used to take the player to a Check Panel that they haven't currently secured; it can supply a new command by taking them to a Bonus Panel; or it can take them back to the Start Panel, beginning a new lap or finishing the game. Alternatively, if they are one panel short of a Zone Sweep, it could be used to take them to the empty panel.
 
==Gallery==
<gallery>
File:KB Board Prize Cube.png|Keyblade Board's Prize Cube
File:LoD Board Dice Cube.png|Keyblade Board's die
</gallery>
 
==Notes and references==
{{reflist}}

Revision as of 19:48, 15 September 2020

MOOGLE SHOP DRAFT

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: story sections including KHX;verify end-game lists and sell prices for all games; add TVA template to BBS list; note the stuff removed by BbS HD; add moogle level requirements to KH2; clarify how shop levels work; nihongo

The Moogle Shop is a place where items, cards, or panels can be bought, sold, and synthesised. These shops appear in most worlds of the Kingdom Hearts series, usually near Save Points. The moogles operate the vast majority of shops via hologram because, according to Jiminy Cricket, they hate getting their pom-poms ruffled. Radiant Garden and Twilight Town are the only worlds that have shops run by moogles in person.

Aside from Moogle Shops, very few places sell items and indeed Moogle Shops are the only store in most games of the series. The same items are on offer in Moogle Shops of all worlds. More items are typically unlocked for purchase after visiting new worlds or fulfilling some criteria.

Moogle Shops are the only places to feature item synthesis (アイテム合成 Aitemu gōsei?), whereby the moogles craft advanced items in exchange for synthesis materials that are typically collected from enemies and chests. The rarest items in the game are usually unlocked through synthesis, including the Ultima Weapon, Sora's most powerful Keychain. Synthesising items unlocks synthesis for more powerful items, which usually require rarer materials. Some items can only be synthesised after obtaining their respective recipes, which are generally rewards from bosses, minigames, or chests. Moogle Shops can also offer other types of synthesis, such as panel synthesis in Kingdom Hearts 358/2 Days and upgrading Keyblades in Kingdom Hearts III.

Story

Kingdom Hearts Union χ