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Rising Rush: Difference between revisions

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{{Images|animations of Rising Rush being used in-game}}
{{Images|animations of Rising Rush being used in-game}}
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{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  



Revision as of 09:38, 4 July 2011

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Rising Rush (ラッシュアッパー Rasshu Appā?, lit. "Rush Upper") is a technique that appears in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.

Mechanics

In Kingdom Hearts Re:coded, Rising Rush is an Attack Command that has a memory consumption of 15% and a reload time of 15 seconds.

Learning Rising Rush

Kingdom Hearts Re:coded

  • Data-Sora can obtain Rising Rush as the reward for defeating the Trickmaster on Critical mode.
  • Data-Sora can create Rising Rush through Command Conversion.
  • Data-Sora can purchase Rising Rush from the Shop for 10000 munny once the player has cleared Olympus Coliseum.
  • Data-Sora can purchase Rising Rush from the System Sector in Data-Riku's Datascape of Wonderland for 500 SP.

Recipe

Kingdom Hearts Re:coded

Rising Rush is an Attack Command that can be converted through six different recipes.