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Nightmare Clash: Difference between revisions

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{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
{{cleanup|missing infobox with stats}}
{{cleanup|stats}}
[[File:Nightmare Clash KH3D.gif|thumb|250px|Riku using Nightmare Clash against the Armored Ventus Nightmare.]]
{{InfoAbility
{{nihongo|'''Nightmare Clash'''|ナイトメアチャージ|Naitomea Chāji|lit. "Nightmare Charge"}} is a [[Dual Link]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bombard the opponent with warping headlong rushes.
|kana=ナイトメアチャージ
|romaji=Naitomea Chāji
|jpname=Nightmare Charge
|dddname=Nightmare Clash
|dddimage=Nightmare Clash KH3D.gif
|dddel1=?
|dddpow1=?
}}
'''Nightmare Clash''' is a [[Dual Link]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bombard the opponent with warping headlong rushes.


==Mechanics==
==Mechanics==
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*Riku uses Nightmare Clash in response to the [[Armored Ventus Nightmare]]'s Dark Charge attack.
*Riku uses Nightmare Clash in response to the [[Armored Ventus Nightmare]]'s Dark Charge attack.


{{ability-stub}}
[[Category:Kingdom Hearts 3D: Dream Drop Distance Link Styles]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]

Revision as of 18:09, 22 April 2024

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Nightmare Clash
(ナイトメアチャージ Naitomea Chāji?, lit. "Nightmare Charge")
Full animation of Nightmare Clash.
Attack Element Power Reaction
Value
Status Guard?
Nightmare Clash ? ?

Nightmare Clash is a Dual Link that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to bombard the opponent with warping headlong rushes.

Mechanics

Nightmare Clash is a Dual Link usable by Riku that automatically activates. It consumes both Dream Eaters, regardless of species or the amount of Link Gauge is filled, and completely fills their Link Gauges. Nightmare Clash clads the user in a golden aura. While in use, Riku's commands are unavailable, and the Attack command is replaced with Nightmare Clash. Nightmare Clash can nullify any damage received by Riku when parrying an attack. Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to Kick Dive. The Finish command stays available even after reverting. Should the Link Gauges hit 0 before the Finish command is available, Riku will revert while unable to use any action, aside from moving, jumping (including Doubleflight) and the Attack command. If Riku's HP drops to 0 with the Auto-Life status active, he will get revived, but will be immobilized and unable to use any commands. If he has Once More equipped, this situation can lead to a softlock.

Learning Nightmare Clash

Kingdom Hearts 3D: Dream Drop Distance