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Magnet Burst: Difference between revisions

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{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique exclusive to ''[[Kingdom Hearts II Final Mix]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique exclusive to ''[[Kingdom Hearts II Final Mix]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] exclusive to [[Sora]]. The damage dealt by Magnet Burst depends on Sora's {{c|Magic|stat|Magic stat}}. It costs 3 {{AP}} to equip. Magnet Burst is the air version of [[Explosion]] because it is automatically used if there are several enemies around Sora, whereas if only one enemy is near Sora, he will finish his combo with [[Aerial Finish]] or his regular attack pattern if Aerial Finisher is not equipped.
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] exclusive to [[Sora]]. The damage dealt by Magnet Burst depends on Sora's {{c|Magic|stat|Magic stat}}. It costs 3 {{AP}} to equip.
 
==Learning Magnet Burst==
==Learning Magnet Burst==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===

Revision as of 14:36, 7 November 2016

File:Magnet Splash KHIIFM.gif
Magnet Burst envelops the user in an orb that reels in enemies before it explodes.

Magnet Burst (マグネスプラッシュ Magune Supurasshu?, lit. "Magnet Splash") is a technique exclusive to Kingdom Hearts II Final Mix. It allows the user to draw in enemies before unleashing a finishing combo move.

Mechanics

In Kingdom Hearts II Final Mix, Magnet Burst is an action ability exclusive to Sora. The damage dealt by Magnet Burst depends on Sora's Magic stat. It costs 3 AP to equip.

Learning Magnet Burst

Kingdom Hearts II Final Mix

  • Sora learns Magnet Burst after defeating Hades.