Magic Roulette: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Tag: Mobile edit |
No edit summary |
||
Line 8: | Line 8: | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*The [[Elemental Encoder]] has Magic Roulette as an equipment ability. | *The [[Elemental Encoder]] has Magic Roulette as an equipment ability. | ||
*The [[Advent Red]] has Magic Roulette as an equipment ability. | |||
==See also== | ==See also== |
Latest revision as of 17:43, 13 February 2022
Magic Roulette (マジックルーレット Majikkurūretto ) is an ability that appears in Kingdom Hearts III. It allows the user to generate a Grand Magic Situation Command without meeting the requirements.
Mechanics[edit]
In Kingdom Hearts III, Magic Roulette is a support ability. Whenever Sora fills up the Situation Gauge, he has a chance to generate the Firaza, Blizzaza, Thundaza, Aeroza, Waterza, or Curaza Situation Commands. The Curaza command will be prioritized, but not guaranteed if Sora is at 25% of his max HP or less when filling the gauge.
Learning Magic Roulette[edit]
Kingdom Hearts III[edit]
- The Elemental Encoder has Magic Roulette as an equipment ability.
- The Advent Red has Magic Roulette as an equipment ability.