KH1 icon.png
FM1 icon.png
KH2 icon.png
FM2 icon.png

Hyper Healing

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 04:02, 20 August 2010 by Neumannz (talk | contribs)
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Hyper Healing (ハイパーヒーリング Haipā Hīringu?), translated as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix. It allows a party member equipped with it to recover more quickly from being knocked out and recover with full health. It costs 3 AP to equip.

Learning Hyper Healing

Kingdom Hearts

  • Donald learns Second Wind at level 35.
  • Goofy learns Second Wind at level 33.
  • Tarzan has Second Wind as a default ability.
  • Ariel has Second Wind as a default ability.
  • The Beast has Second Wind as a default ability.

Kingdom Hearts Final Mix

  • Donald learns Hyper Healing at level 29.
  • Goofy learns Hyper Healing at level 33.
  • Tarzan has Hyper Healing as a default ability.
  • Ariel has Hyper Healing as a default ability.
  • The Beast has Hyper Healing as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
  • Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
  • Mulan learns Hyper Healing after clearing the trap at the Village Cave.
  • The Beast has Hyper Healing as a default ability.
  • Simba has Hyper Healing as a default ability.
  • Riku has Hyper Healing as a default ability.
  • The Genji Shield has Hyper Healing as its Equipment Ability.