Finishing Leap: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary |
(added a picture of a continuing combo.) |
||
Line 6: | Line 6: | ||
In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] used by pressing {{button|s}} at the end of a ground attack combo. The user can then transition into an aerial attack combo on launched enemies. It costs 5 AP to equip. | In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] used by pressing {{button|s}} at the end of a ground attack combo. The user can then transition into an aerial attack combo on launched enemies. It costs 5 AP to equip. | ||
[[File:Finishing Leap + Combo KHII.gif|thumbnail|250px|After using Finishing Leap, it is possible to transition into another combo on a launched enemy.]] | |||
==Learning Finishing Leap== | ==Learning Finishing Leap== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== |
Revision as of 21:33, 4 January 2013
Finishing Leap (フィニッシュライズ Finisshu Raizu , lit. "Finish Rise") is an ability that appears in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics
In Kingdom Hearts II, Finishing Leap is an action ability used by pressing at the end of a ground attack combo. The user can then transition into an aerial attack combo on launched enemies. It costs 5 AP to equip.
Learning Finishing Leap
Kingdom Hearts II
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.