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Ferris Wheels: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Attack Combo Information}}
{{youmay|the Chakrams|[[Ferris Gear|the Keyblade]]}}
 
{{tab|o-info}}
<div class="tabber" style="float: right;">
{{tab|Ferris Wheels}}
<div class="tabbertab" title="Ferris Wheel">{{InfoWeapon358
{{InfoWeapon358
|name=Ferris Wheel
|name=Ferris Wheels
|katakana=フェリスホイール
|katakana=フェリスホイール
|image=Fenris_Wheel.png
|romaji=Ferisu Hoīru
|desc=
|size=*
|desc= A weapon that offers high Magic and ground combo speed.
|str=+55
|str=+55
|strunit=+1
|strunit=+1
|ultima=+45
|mag=+31
|mag=+31
|magunit=+3
|magunit=+3
Line 18: Line 20:
|bonus=+8
|bonus=+8
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Combo Boost]]
|ability2=[[Combo Boost]]
|ability3=[[Combo-Jump]]
|ability3=[[Combo-Jump]]
|get= Attach [[Crisis Gear|Crisis Gear ⑤]]
|get= [[Crisis Gear ⑤]] (Axel)
|char=Axel
|char=Axel
}}</div><div class="tabbertab" title="+">{{InfoWeapon358
|v1=Moulin Rouge
|name=Ferris Wheel+
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Ferris Wheels+
|katakana=フェリスホイール+
|katakana=フェリスホイール+
|image=Fenris_Wheel.png
|romaji=Ferisu Hoīru
|desc=
|image=Ferris Wheels
|size=*
|desc= Upgraded Ferris Wheels.<br>Offers high Magic and ground combo speed.
|str=+62
|str=+62
|strunit=+1
|strunit=+1
|ultima=+38
|mag=+37
|mag=+37
|magunit=+1
|magunit=+3
|def=+0
|def=+0
|defunit=+1
|defunit=+1
Line 38: Line 47:
|bonus=+9
|bonus=+9
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Bracer]]
|ability2={{c|Magic Bracer|358}}
|ability3=[[Combo-Jump]]
|ability3=[[Combo-Jump]]
|get= Attach [[Crisis Gear|Crisis Gear+ ⑤]]
|get= [[Crisis Gear+ ⑤]] (Axel)
|char=Axel
|char=Axel
}}</div>
|v1=Moulin Rouge
</div>
}}
The {{nihongo|'''Ferris Wheels'''|フェリスホイール|Ferisu Hoīru}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Ferris Wheel+'''.
{{tab|c}}{{tab|c}}
The '''Ferris Wheels''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Ferris Wheels+'''.


==Design==
==Design==
Structurally, a Ferris Wheel chakram is virtually identical to a [[Moulin Rouge]] chakram, differing only in coloration. Its main wheel is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well.. The handle is cross-shaped and white, and each end of the cross attatches to one of the spikes rather than to the main wheel.  
The main wheel of the Ferris Wheel Chakram is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well. The handle is cross-shaped and white, and each end of the cross attaches to one of the spikes rather than to the main wheel.
 
A {{w|Ferris wheel}} is a rotating upright wheel with passenger cars, often used as carnival rides.
 
==Gameplay==
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo.


{{AxelWeapons}}
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
{{Chakram}}
{{CrisisGear}}
{{CrisisGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[Category:Chakrams]]

Latest revision as of 18:08, 12 December 2023

This article is about the Chakrams.
You may be looking for the Keyblade.
Kingdom Hearts 358/2 Days
Ferris Wheels
Ferris Wheels
"A weapon that offers high Magic and ground combo speed."
Japanese フェリスホイール
Rōmaji Ferisu Hoīru
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +31 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +3 +8 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Fire Finish
2: Combo Boost
3: Combo-Jump
Obtained
Crisis Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Ferris Wheels+
Ferris Wheels
"Upgraded Ferris Wheels.
Offers high Magic and ground combo speed."
Japanese フェリスホイール+
Rōmaji Ferisu Hoīru
Stats
Strength Magic
Base Unit Ultima Base Unit
+62 +1 +38 +37 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +16 +3 +9 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Combo-Jump
Obtained
Crisis Gear+ ⑤ (Axel)

The Ferris Wheels is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ferris Wheels+.

Design[edit]

The main wheel of the Ferris Wheel Chakram is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well. The handle is cross-shaped and white, and each end of the cross attaches to one of the spikes rather than to the main wheel.

A Ferris wheel is a rotating upright wheel with passenger cars, often used as carnival rides.

Gameplay[edit]

The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a Y combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the Y combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the Y combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the Y combo.

The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.