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Fermata: Difference between revisions

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Revision as of 00:08, 8 March 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Kingdom Hearts 358/2 Days
Fermata
Japanese クレッシェンド
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +2 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Source
3: Offensive Block
Obtained
Attach Nimble Gear 4
Kingdom Hearts 358/2 Days
Fermata+
Japanese クレッシェンド+
Stats
Strength Magic
Base Unit Ultima Base Unit
+87 +2 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Offensive Block
Obtained
Attach Nimble Gear+ 4

Fermata (クレッシェンド Kuresshendo?, lit. "Crescendo") is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Fermata+.

Musically, a fermata is a marking that means to "hold the note", and a crescendo is a dynamic that means to "get gradually louder". Template:DemyxWeapons