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FPS Mode: Difference between revisions

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*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the targeted enemy at high speed, dealing minimal damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the targeted enemy at high speed, dealing minimal damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly.  
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly.  
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, knocking stopping enemy movement by rapidly stunning them.
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, stopping enemy movement by rapidly stunning them and pushing them away.
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick.
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick.


While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use, allowing a seamless transition into an offense once secured with those attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings.
While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two attacks allow a seamless transition into offense once secured with those attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings.
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Revision as of 07:20, 17 July 2023

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FPS Mode (FPS?) is a limit that appears in Kingdom Hearts II. Together, Sora and Chicken Little can shoot projectiles at enemies.

Mechanics

In Kingdom Hearts II, FPS Mode is a limit exclusive to Chicken Little. The limit changes the camera to a first-person shooter perspective and reconfigures the Command Menu:

  • X (Circle in Japanese releases) - Balls (ピッチング Pitchingu?, lit. "Pitching") are shot at the targeted enemy at high speed, dealing minimal damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
  • Square (Triangle in Japanese releases) - End (やめる Yameru?) causes the limit to be cancelled prematurely, switching control back to Sora instantly.
  • Triangle (Square in Japanese releases) - Firecracker (クラッカ Kurakka?, lit. "Cracker") are fired in front of Sora, stopping enemy movement by rapidly stunning them and pushing them away.

During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed. Also, the targeting reticule can be aimed using the right analogue stick.

While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two attacks allow a seamless transition into offense once secured with those attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings.

Learning FPS Mode

Kingdom Hearts II

  • Chicken Little has FPS Mode as his limit.