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EXP Zero: Difference between revisions

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==Learning EXP Zero==
==Learning EXP Zero==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns EXP Zero on the Third Day in [[Critical Mode]].
*[[Roxas]] learns EXP Zero on the Third Day in [[Kingdom Hearts II Final Mix+|Critical Mode]].
*The [[Winner's Proof]] has EXP Zero as its Equipment Ability.
*The [[Winner's Proof]] has EXP Zero as its Equipment Ability.



Revision as of 19:50, 4 October 2010

Then we're gonna MAKE you move!
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EXP Zero (EXPゼロ?) is an ability which appears in Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep. It prevents the player from gaining EXP for as long as it is equipped. This ability allows the player to complete the game without gaining EXP, and therefore staying at level 1, resulting in a more challenging play-through. In Kingdom Hearts II Final Mix, "EXP Zero" requires 1 AP to equip. In Kingdom Hearts Birth By Sleep it is one of your default abilities in Critical Mode.[1]

Learning EXP Zero

Kingdom Hearts II Final Mix

Notes and References

  1. ^ Attached to Sliding Dash (Terra), Aero (Ventus), and Blizzard (Aqua) by default in Critical Mode.