KH1 icon.png
FM1 icon.png
REC icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
KHC icon.png
KHREC icon.png
BBS icon.png
BBSFM icon.png
KH3D icon.png
KHHD icon.png

Difficulty Level

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

The Difficulty Level of a game in the Kingdom Hearts series determines enemy strength and limitations the player will be presented with during gameplay. In most Kingdom Hearts games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started. In Kingdom Hearts Re:coded, the difficulty level is instead handled by the Difficulty Cheat, which is set to Standard by default but can be changed to "Beginner", "Proud", and "Critical" at any time.

The highest level of difficulty is Critical Mode (クリティカルモード Kuritikaru Mōdo?), followed by Proud Mode (プラウドモード Puraudo Mōdo?), Standard Mode (スタンダードモード Sutandādo Mōdo?), and Beginner Mode (ビギナーモード Biginā Mōdo?).

List of difficulties in each game

Beginner Mode

Kingdom Hearts Final Mix

Kingdom Hearts II

  • Damage dealt to enemies are twice compared to Standard Mode.
  • Damage received from enemies are half compared to Standard Mode.
  • The Gathering cannot be unlocked.

Kingdom Hearts II Final Mix

  • Damage dealt to enemies are twice compared to Standard Mode.
  • Damage received from enemies are half compared to Standard Mode.
  • Birth by sleep cannot be unlocked.

Kingdom Hearts 358/2 Days

  • Player sustains x0.7 damage.
  • HP prize recovery is doubled.

Kingdom Hearts Birth by Sleep

  • Player deals 50% more damage.
  • All damage dealt to player is halved.
  • Blank Points cannot be unlocked.
  • On the PSP XMB, there is an omega (Ω) symbol attached to the save data file on the memory stick.

Standard Mode

Kingdom Hearts Final Mix

  • Gummi Ship takes double the damage.
  • Damage inflicted by the player is cut by a third.
  • Must complete the Hades Cup; find all 99 Puppies; seal every Keyhole; and complete Jiminy's Journal to unlock Another Side, Another Story [deep dive].

Kingdom Hearts II

  • Player deals normal damage.
  • Damage dealt to player is normal.
  • Must complete Jiminy's Journal to unlock The Gathering.

Kingdom Hearts II Final Mix

  • Player deals normal damage.
  • Damage dealt to player is normal.
  • Must complete Jiminy's Journal and all Gummi Missions to unlock Birth by sleep.

Kingdom Hearts 358/2 Days

  • Player sustains normal damage.
  • HP prize recovery is normal.

Kingdom Hearts Birth by Sleep

  • Player deals normal damage.
  • Damage dealt to player is normal.
  • Must complete the Report Section and Final Episode to unlock Blank Points.
  • On the PSP XMB, there is an outline of a star attached to the save data file on the memory stick.

Proud Mode

Kingdom Hearts Final Mix

  • The Gummi Ship's attack deals half the damage.
  • A "Battle Report" is shown at the end.
  • "FMPR" is written on the top right of the save file.
  • Must seal every Keyhole and complete the Hades Cup to unlock Another Side, Another Story [deep dive].

Kingdom Hearts II

  • Compared to Standard mode, the player deals half the damage.
  • Compared to Standard mode, enemies inflict twice the damage.
  • "Proud Mode" is written on the top right side of the save file.
  • Must unlock every Gate and finish the game to unlock The Gathering.

Kingdom Hearts II Final Mix

  • Compared to Standard mode, the player deals half the damage.
  • Compared to Standard mode, enemies inflict twice the damage.
  • "Proud Mode" is written on the top right side of the save file.
  • Must defeat Lingering Will and complete the game to unlock Birth by sleep.

Kingdom Hearts 358/2 Days

  • Player sustains x1.75 damage.
  • HP prize recovery is x0.7

Kingdom Hearts Birth by Sleep

  • Compared to Standard and Beginner mode, the player deals half the damage.
  • Compared to Standard and Beginner mode, enemies inflict twice the damage.
  • Must complete the Final Episode to unlock Blank Points.
  • In the PSP XMB, there is a star symbol attached to the save data file on the memory stick.

Critical Mode

Kingdom Hearts II: Final Mix

  • Compared To Standard and Proud, enemies inflict twice the damage, except for the Mushroom XIII who inflict 1.25× the damage.
  • Several abilities are granted on the third day (Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero).
  • Roxas's initial AP is 50.
  • AP increases by increments of 3 instead of 2.
  • Compared to Standard and Proud, HP and MP quantities from Bonus Levels are halved (You only get 60 HP instead of 120 HP).
  • Compared to Standard and Proud, EXP gained is three-quarters of the normal amount.
  • Save file displays "Critical Mode".
  • Unlocking the "Birth by sleep" video just requires you to win the Gold Crown.
  • In the PlayStation 2 Browser screen, there is a symbol attached to the save data file on the memory card.

Kingdom Hearts Birth by Sleep

  • Compared to Standard and Proud mode, the player deals half the damage.
  • Compared to Standard and Proud mode, enemies inflict twice the damage.
  • Compared to Standard and Proud mode, HP quantities from Bonus Levels are halved.
  • Game begins with five command slots.
  • EXP Zero is available as an ability.
  • Unlocking the Blank Points video requires you to complete the Final Episode.
  • In the PSP XMB, there is a cross symbol attached to the save data file on the memory stick.

Kingdom Hearts Re:coded

Mission Mode

Though not a difficulty level in itself, Kingdom Hearts 358/2 Days's Mission Mode boasts a difficulty level of its own, that surpasses even Proud Mode in the same game. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual. With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.

Related trophies

Kingdom Hearts Final Mix

Proud Player Trophy KHHD.png Proud Player
Clear Final Mix on Proud.
Final Mix Master Trophy KHHD.png Final Mix Master
Clear Final Mix.
Novice Player Trophy KHHD.png Novice Player
Clear Final Mix on Beginner.

Kingdom Hearts Re:Chain of Memories

Proud Player Sora Trophy KHHD.png Proud Player Sora
Clear Sora's story on Proud.
Natural Player Sora Trophy KHHD.png Natural Player Sora
Clear Sora's story on Standard.
Novice Player Sora Trophy KHHD.png Novice Player Sora
Clear Sora's story on Beginner.
Proud Player Riku Trophy KHHD.png Proud Player Riku
Clear Riku's story on Proud.
Natural Player Riku Trophy KHHD.png Natural Player Riku
Clear Riku's story on Standard.
Novice Player Riku Trophy KHHD.png Novice Player Riku
Clear Riku's story on Beginner.

Kingdom Hearts Birth by Sleep

Trinity Trophy KHBBS.png Trinity Trophy
Beat the game on Proud or Critical Mode.

Kingdom Hearts Re:coded

Proud Achievement Trophy KHREC.png Proud Achievement
Clear every world on Proud difficulty.
Critical Acclaim Trophy KHREC.png Critical Acclaim
Clear every world on Critical difficulty.

Kingdom Hearts 3D: Dream Drop Distance

In the Clear Trophy KH3D.png In the Clear
Proof you have finished the story.
Critical Praise Trophy KH3D.png Critical Praise
Proof you have finished the story in Critical Mode.