Dash (ability): Difference between revisions
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[[File:Lion.jpg|thumb|Sora using the Dash ability]] | [[File:Lion.jpg|thumb|Sora using the Dash ability]] | ||
'''Dash''' is an ability that | {{nihongo|'''Dash'''|ダッシュ|Dasshu}} is an [[ability]] that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]''. In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', it increases running speed and grants immunity to [[Thunder|lightning]], but leaves the user vulnerable to special attacks. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it allows the user to move more rapidly by holding {{button|s}}. | ||
After you restore [[Simba]]'s confidence during the second visit to the Pride Lands, Sora learns Running Tackle which is an attack that can only be executed while using Dash ({{Button|s}} + {{Button|x}}) and lets him spin around with his [[Keyblade]]. | ==Learning Dash== | ||
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''=== | |||
*The [[Larxene]] [[Enemy Card]] has Dash as its effect. | |||
===''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''=== | |||
*[[Sora]] learns Dash after reaching [[Pride Lands#Wildebeest Valley|Wildebeest Valley]]. Only usable in [[Lion Form]]. | |||
<!-- After you restore [[Simba]]'s confidence during the second visit to the Pride Lands, Sora learns Running Tackle which is an attack that can only be executed while using Dash ({{Button|s}} + {{Button|x}}) and lets him spin around with his [[Keyblade]]. | |||
When [[Goofy]] and [[Donald Duck|Donald]] try to catch up with Sora, Goofy will spin forward with his shield on his shell rapidly and Donald will almost glide. Sora himself has trouble controlling himself. When he turns he will slide until you stop holding the Dash button. Furthermore, if Sora stops sliding around in his dash, he will skid and jump, thus slowing him down. Donald and Goofy do not have a skid or slow down when done dashing. Strangely, if in a large enough space and you start sliding, as long as the analog stick and {{button|s}} are held down, then Sora will endlessly slide in a circle without slowing down until you stop holding down {{button|s}}. | When [[Goofy]] and [[Donald Duck|Donald]] try to catch up with Sora, Goofy will spin forward with his shield on his shell rapidly and Donald will almost glide. Sora himself has trouble controlling himself. When he turns he will slide until you stop holding the Dash button. Furthermore, if Sora stops sliding around in his dash, he will skid and jump, thus slowing him down. Donald and Goofy do not have a skid or slow down when done dashing. Strangely, if in a large enough space and you start sliding, as long as the analog stick and {{button|s}} are held down, then Sora will endlessly slide in a circle without slowing down until you stop holding down {{button|s}}. | ||
== | --> | ||
==See Also== | |||
*[[Running Tackle]] | |||
*[[Mermaid Kick]] | |||
{{stub}} | {{stub}} | ||
[[Category: | [[Category:Kingdom Hearts: Chain of Memories abilities]] | ||
[[Category: | [[Category:Kingdom Hearts II abilities]] |
Revision as of 17:58, 19 August 2010
It is just a flawed specimen that has wandered out.
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Dash (ダッシュ Dasshu ) is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II and Kingdom Hearts II Final Mix. In Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, it increases running speed and grants immunity to lightning, but leaves the user vulnerable to special attacks. In Kingdom Hearts II and Kingdom Hearts II Final Mix, it allows the user to move more rapidly by holding .
Learning Dash
Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories
- The Larxene Enemy Card has Dash as its effect.
Kingdom Hearts II and Kingdom Hearts II Final Mix
- Sora learns Dash after reaching Wildebeest Valley. Only usable in Lion Form.