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Cure Boost: Difference between revisions

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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Cure Boost can be attached to a {{meldtypeA|M}} or {{meldtypeA|N}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].
*Cure Boost can be attached to a {{meldtypeA|M}} or {{meldtypeA|N}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]].
==See also==
*[[Cure (Chip)]]
*[[Fire Boost]]
*[[Blizzard Boost]]
*[[Thunder Boost]]


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]

Revision as of 03:27, 9 September 2012

Cure Boost (ケアルアップ Kearu Appu?, lit. "Cure Up") is an ability that appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It increases the amount of HP the user recovers from Cure-based techniques.

Mechanics

In Kingdom Hearts: Chain of Memories, Cure Boost is an enemy card effect that costs 20 CP to add to the deck and lasts for one reload

In Kingdom Hearts Birth by Sleep, Cure Boost is a Support ability that can be installed up to three times.

Learning Cure Boost

Kingdom Hearts: Chain of Memories

  • The Green Requiem enemy card has Cure Boost as its effect.
  • The Black Fungus enemy card can randomly activate Cure Boost.
  • The Darkside enemy card can mimic an enemy's Cure Boost.

Kingdom Hearts Birth by Sleep

See also